SOL4Py Class: ZOpenGLMaterial
|
Source code
#/******************************************************************************
#
# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************/
# ZOpenGLMaterial.py
# encodig: utf-8
from SOL4Py.ZColor4 import *
from SOL4Py.opengl.ZOpenGLObject import *
class ZOpenGLMaterial(ZOpenGLObject):
def __init__(self, face):
super().__init__()
#The parameter face will take CL_FRONT, CL_BACK, CL_FRONT_AND_BACK
self.face = face
def ambientv(self, values):
glMaterialfv(self.face , GL_AMBIENT , values)
def ambient(self, r, g, b, a):
values = [r, g, b, a]
glMaterialfv(self.face , GL_AMBIENT , values)
def diffusev(self, values):
glMaterialfv(self.face , GL_DIFFUSE, values)
def diffuse(self, r, g, b, a):
values = [r, g, b, a]
glMaterialfv(self.face , GL_DIFFUSE, values)
def specularv(self, values):
glMaterialfv(self.face , GL_SPECULAR, values)
def specular(self, r, g, b, a):
values = [r, g, b, a]
glMaterialfv(self.face , GL_SPECULAR, values)
def shininessv(self, values):
glMaterialfv(self.face , GL_SHININESS, values)
def shininess(self, shine):
values = [shine]
glMaterialfv(self.face , GL_SHININESS, values)
def emissionv(self, values):
glMaterialfv(self.face , GL_EMISSION, values)
def emission(self, r, g, b, a):
values = [r, g, b, a]
glMaterialfv(self.face , GL_EMISSION, values)
def ambientAndDiffuse(self, values):
glMaterialfv(self.face, GL_AMBIENT_AND_DIFFUSE, values)
def colorIndexes(self, values):
glMaterialfv(self.face , GL_COLOR_INDEXES, values)
def colorIndexes(self, r, g, b):
values = [r, g, b]
glMaterialfv(self.face, GL_COLOR_INDEXES, values)
Last modified: 20 Sep. 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.