SOL4Py Class: ZOpenGLQuadric
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Source code
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#
# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#******************************************************************************/
# ZOpenGLQuadric.py
# encodig: utf-8
from SOL4Py.opengl.ZOpenGLObject import *
class ZOpenGLQuadric(ZOpenGLObject):
def __init__(self):
super().__init__()
self.quadric = gluNewQuadric()
def delete(self):
gluDeleteQuadric(self.quadric)
def getQuadric(self):
return self.quadric
def orientation(self, orientation): #GLenum
#orientation will take GLU_OUTSIDE, and GLU_INSIDE
gluQuadricOrientation(self.quadric, orientation)
def texture(self, texture): #GLboolean
gluQuadricTexture(self.quadric, texture)
def drawStyle(self, style): #GLenum
#style will take GLU_FILL, GLU_LINE, GLU_SILHOUETTE, and GLU_POINT.
gluQuadricDrawStyle(self.quadric, style)
def normals(self, normal): #GLenum
#normal will take GLU_NONE, GLU_FLAT, and GLU_SMOOTH
gluQuadricNormals(self.quadric, normal)
Last modified: 20 Sep. 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.