SOL4Py Class: ZOpenGLRegularIcosahedron
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Source code
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# ZOpenGLRegularIcosahedron.py
# Icosahedron's vertices data used here is based on the following webstie
#
# https:#en.wikipedia.org/wiki/Platonic_solid
# encodig: utf-8
import numpy as np
import math
from ctypes import *
from SOL4Py.opengl.ZOpenGLIndexedVertices import *
# 2016/08/10 Icosahedron's vertices data used here is based on the following webstie
#
# https:#en.wikipedia.org/wiki/Platonic_solid
class ZOpenGLRegularIcosahedron(ZOpenGLIndexedVertices):
STRIDE = 6
FACES = 20
VERTICES = 12
# Constructor
def __init__(self):
super().__init__()
self.vertices = None
self.verticesDataSize = 0
self.indices = None
self.indicesDataSize = 0
g = (1.0 + math.sqrt(5.0))/2.0 #golden ratio
self.vertices = [
# X, Y, Z
# 12 vertices
0.0, -1.0, -g ,
0.0, +1.0, -g ,
0.0, -1.0, +g ,
0.0, +1.0, +g ,
-g, 0.0, -1.0,
-g, 0.0, +1.0,
+g, 0.0, -1.0,
+g, 0.0, +1.0,
-1.0, -g, 0.0,
+1.0, -g, 0.0,
-1.0, +g, 0.0,
+1.0, +g, 0.0,
]
self.verticesDataSize = len(self.vertices) * 4
self.numberOfVertices = len(self.vertices)
self.indices = [
#20 faces
0, 1, 6,
1, 0, 4,
2, 3, 5,
3, 2, 7,
4, 5, 10,
5, 4, 8,
6, 7, 9,
7, 6, 11,
8, 9, 2,
9, 8, 0,
10, 11, 1,
11, 10, 3,
0, 6, 9,
0, 8, 4,
1, 4, 10,
1, 11, 6,
2, 5, 8,
2, 9, 7,
3, 7, 11,
3, 10, 5
]
self.indicesDataSize = len(self.indices) * 4
self.numberOfIndices = len(self.indices)
def getInterleavedArraysFormat(self):
return GL_V3F
def getPrimitiveType(self):
return GL_POLYGON
def getVertices(self):
return self.vertices
def getVerticesDataSize(self):
return self.verticesDataSize
def getNumberOfVertices(self):
return self.numberOfVertices
def getIndices(self):
return self.indices
def getIndicesDataSize(self):
return self.indicesDataSize
def getNumberOfIndices(self):
return self.numberOfIndices
def draw(self):
glInterleavedArrays(self.getInterleavedArraysFormat(), 0, None)
glDrawElements(self.getPrimitiveType(), self.getNumberOfIndices(), GL_UNSIGNED_INT, None)
Last modified: 20 Sep. 2019
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