SOL4Py Class: ZOpenGLRegularPolygon
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Source code
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# ZOpenGLRegularPolygon.py
# encodig: utf-8
import numpy as np
import math
#import OpenGL
from SOL4Py.opengl.ZOpenGLObject import *
from SOL4Py.opengl.ZOpenGLQuadric import *
class ZOpenGLRegularPolygon(ZOpenGLObject):
## Constructor
def __init__(self, number, primitive=GL_TRIANGLE_FAN, z=0.0):
super().__init__()
self.number = number
self.primitive = primitive
self.polygon = [[0.0 for i in range(3)] for j in range(self.number+1)]
delta = 2.0 * math.pi / float(self.number);
for i in range(self.number+1):
self.polygon[i][0] = math.cos(delta * i);
self.polygon[i][1] = math.sin(delta * i);
self.polygon[i][2] = z;
def draw(self):
glBegin(self.primitive);
if self.primitive == GL_TRIANGLE_FAN:
glVertex3f(0.0, 0.0, 0.0);
for i in range(self.number+1):
glVertex3fv(self.polygon[i]) #.[0], polygon[i].y, polygon[i].z);
glEnd();
Last modified: 20 Sep. 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.