SOL4Py Class: ZOpenGLRenderBuffers
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Source code
#/******************************************************************************
#
# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************/
# ZOpenGLRenderBuffers.py
# encodig: utf-8
import numpy as np
import OpenGL
from SOL4Py.opengl.ZOpenGLObject import *
#from OpenGL.GL.ARB.render_buffer_object import *
from OpenGL.GL.ARB.vertex_buffer_object import *
class ZOpenGLRenderBuffers(ZOpenGLObject):
def __init__(self, size, target=GL_RENDERBUFFER):
self.size = size
self.target = target
self.buffers = None
if size < 1:
raise ValueError("Invalid parameters. size " + str(size))
self.buffers = glGenRenderbuffers(self.size)
def delete(self):
glDeleteRenderbuffers(self.size, self.buffers)
def bind(self, n=0):
if self.size == 1:
glBindRenderbuffer(self.target, self.buffers)
elif n > 0 and n < self.size:
glBindRenderbuffer(self.target, self.buffers[n])
else:
raise ValueError("Invalid index " + str(n)) ;
def unbind(self):
glBindRenderbuffer(self.target, 0)
def get(self, n=0):
if self.size == 1:
return self.buffers
elif n >0 and n < size:
return self.buffers[n]
else:
raise ValueError("Invalid nth parameter " + str(n))
def getParameteriv(pname):
return glGetRenderbufferParameteriv(self.target, pname)
def isRenderbuffer(self, buffer):
return glIsRenderbuffer(buffer)
def storage(self, internalformat, width, height):
glRenderbufferStorage(self.target, internalformat, width, height)
#endif
Last modified: 20 Sep. 2019
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