SOL4Py Class: ZOpenGLSolidTorus

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Source code

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#  Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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#    You should have received a copy of the GNU General Public License
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#  ZOpenGLSolidTorus.py

# encodig: utf-8

from SOL4Py.opengl.ZOpenGLGeometry import *


class ZOpenGLSolidTorus(ZOpenGLGeometry):

  def __init__(self, materia, inner, outer, sides, rings):
    super().__init__(materia)
    
    self.reshape(inner, outer, sides, rings)
    
  def reshape(self, inner, outer, sides, rings):
    self.innerRadius = inner
    self.outerRadius = outer
    self.sides       = sides
    self.rings       = rings

  
  def draw(self, x=0.0, y=0.0, z=0.0):
    glPushMatrix()
    self.materialize()
    self.solidTorus(self.innerRadius, self.outerRadius, self.sides, self.rings)
    
    glPopMatrix()

  

Last modified: 20 Sep. 2019

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