SOL4Py Class: ZOpenGLStrokeFont
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Source code
#/******************************************************************************
#
# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************/
# ZOpenGLStrokeFont.py
# encodig: utf-8
import sys
#
from SOL4Py.opengl.ZOpenGLObject import *
class ZOpenGLStrokeFont(ZOpenGLObject):
## Constructor
def __init__(self, font = GLUT_STROKE_ROMAN):
if self.isStrokeFont(font):
self.font = font
else:
raise ValueError("Invalid font")
def draw(self, x, y, z, text, scale=0.2):
if text == None:
return
else:
self.text = text
size = len(self.text)
glPushMatrix()
glTranslatef(x, y, z)
glScalef(scale, -1.0*scale, scale)
for i in range(size):
glutStrokeCharacter(self.font, ord(self.text[i]))
glPopMatrix()
def isStrokeFont(self, font):
fonts = [
GLUT_STROKE_ROMAN,
GLUT_STROKE_MONO_ROMAN,
]
rc = False
for i in range(len(fonts)):
if font == fonts[i]:
rc = True
break
return rc
Last modified: 20 Sep. 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.