SOL4Py Class: ZOpenGLVertexArrays
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Source code
#/******************************************************************************
#
# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************/
# ZOpenGLVertexArrays.py
# encodig: utf-8
from SOL4Py.opengl.ZOpenGLObject import *
from OpenGL.GL.ARB.vertex_array_object import *
#ifdef GL_ARB_vertex_array_object
class ZOpenGLVertexArrays(ZOpenGLObject):
def __init__(self, size):
super().__init__(1)
self.size = size
self.buffer = glGenVertexArrays(self.size)
def delete(self):
glDeleteVertexArrays(self.size, self.buffer);
def getNth(self, i):
if i >= 0 and i < size:
return self.ids[i];
else:
raise ValueError("Invalid argument " + str(i));
def getSize(self):
return self.size;
def bindNth(self, n):
if n >= 0 and n < size:
glBindVertexArray(self.ids[n]);
else:
raise ValueError("Invalid argument " + str(n));
def unbind(self):
glBindVertexArray(0);
def isVertexArray(self, n):
return glIsVertexArray(n);
#endif
Last modified: 20 Sep. 2019
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