Source code
/*
* Mutex.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++\Object.h>
#include <viz++\InvalidHandleException.h>
#include <viz++\String.h>
namespace VIZ {
class Mutex :public Object {
private:
HANDLE hMutex;
String name;
public:
/**
*/
Mutex(const TCHAR* id=_T("SolMutex"))
:hMutex(NULL),
name(_T(""))
{
if (id) {
this->name = id;
this->name.replace('\\', '/');
}
}
public:
/**
*/
Mutex(LPSECURITY_ATTRIBUTES security, BOOL owner, const TCHAR* id)
:hMutex(NULL),name(_T(""))
{
if (id) {
this->name = id;
this->name.replace('\\', '/');
}
this->hMutex = ::CreateMutex(security, owner, (const TCHAR*)this->name);
if(hMutex == NULL) {
throw InvalidHandleException("Failed to create a mutex",
::GetLastError());
}
}
public:
/**
*/
~Mutex() {
close();
}
public:
/**
*/
//Apply for mutext created Mutext(id)
DWORD lock() {
DWORD rc = -1;
if (this->hMutex) {
close();
}
this->hMutex = CreateMutex(NULL, FALSE, (const TCHAR*)name);
if (this->hMutex) {
// Enter an infinite loop, should be modified to handle
//Windows message;
rc = WaitForSingleObject(this->hMutex, INFINITE);
}
return rc;
}
public:
/**
*/
void unlock() {
close();
}
public:
void close() {
if(this->hMutex) {
::ReleaseMutex(this->hMutex);
::CloseHandle(this->hMutex);
this->hMutex = NULL;
}
}
DWORD wait(DWORD millisec = INFINITE) {
return ::WaitForSingleObject(hMutex, millisec);
}
BOOL release() {
return ::ReleaseMutex(hMutex);
}
};
}
Last modified: 10 Feb 2017
Copyright (c) 2009-2017 Antillia.com ALL RIGHTS RESERVED.