VIZ++ Class: OpenGLBitmap
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Source code
/*
* OpenGLBitmap.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <viz++/opengl/OpenGLObject.h>
#include <viz++/JPGFileWriter.h>
#include <viz++/PNGFileWriter.h>
namespace VIZ {
class OpenGLBitmap :public OpenGLObject {
private:
GLint x;
GLint y;
GLsizei width;
GLsizei height;
GLenum format;
GLenum type;
GLvoid* pixels;
int channels;
int depth;
public:
OpenGLBitmap(GLint x, GLint y, GLsizei width, GLsizei height,
int depth, GLenum format=GL_RGB, GLenum type = GL_UNSIGNED_BYTE)
:x(x),
y(x),
width(width),
height(height),
format(format),
type(type),
pixels(NULL),
channels(0),
depth(depth)
{
channels = 1;
switch (format) {
//case GL_BGR:
case GL_RGB:
channels = 3;
break;
case GL_RGBA:
channels = 4;
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
channels = 1;
break;
}
size_t size = width*height*channels;
pixels = new GLubyte[size];
memset(pixels, '\0', size);
}
~OpenGLBitmap()
{
delete [] pixels;
pixels = NULL;
}
GLvoid* read(GLenum buffer=GL_BACK)
{
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadBuffer(buffer);
glReadPixels(x, y, width, height, format, type, pixels);
return pixels;
}
bool saveAsJPG(const char* filename, bool vertFlip=true)
{
bool rc = false;
try {
JPGFileWriter writer(filename);
int quality = 100;
writer.write(width, height, depth, channels,(unsigned char*)pixels, quality, vertFlip);
rc = true;
} catch (Exception& ex) {
ex.display();
}
return rc;
}
bool saveAsPNG(const char* filename, bool vertFlip=true)
{
bool rc = false;
try {
PNGFileWriter writer(filename);
writer.write(width, height, depth, channels, (unsigned char*)pixels, vertFlip);
rc = true;
} catch (Exception& ex) {
ex.display();
}
return rc;
}
};
}
Last modified: 10 Feb 2017
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