VIZ++ Class: OpenGLColorMaterial
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Source code
/*
* OpenGLColorMaterial.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++/opengl/OpenGLObject.h>
namespace VIZ {
class OpenGLColorMaterial :public OpenGLObject {
private:
GLenum face;
GLenum mode;
public:
OpenGLColorMaterial(GLenum face, GLenum mode)
:face(face),
mode(mode)
{
glEnable(GL_COLOR_MATERIAL);
//The parameter face will take CL_FRONT, CL_BACK, CL_FRONT_AND_BACK
//The parameter mode will take GL_EMISSION, GL_AMBIENT, GL_DIFFUSE,
//GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE.
// The initial value is GL_AMBIENT_AND_DIFFUSE.
glColorMaterial(face, mode);
}
~OpenGLColorMaterial()
{
glDisable(GL_COLOR_MATERIAL);
}
};
}
Last modified: 10 Feb 2017
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