VIZ++ Class: OpenGLFileDialog
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Source code
/*
* OpenGLFileDialog.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++/StringT.h>
#include <viz++/opengl/OpenGLMainView.h>
namespace VIZ {
class OpenGLFileDialog :public OpenGLObject {
private:
OPENFILENAME ofn;
char fileName[MAX_PATH];
public:
OpenGLFileDialog(OpenGLMainView* view,
const char* initialDir,
const char* filter, const char* ext)
{
ZeroMemory(&ofn, sizeof(ofn));
ZeroMemory(fileName, MAX_PATH);
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = NULL;
if (view) {
ofn.hwndOwner =view -> getHwnd();
}
ofn.lpstrInitialDir = initialDir;
ofn.lpstrFilter = filter; //"JPG Files (*.jpg)\0*.jpg\0All Files (*.*)\0*.*\0";
ofn.lpstrFile = fileName;
ofn.nMaxFile = MAX_PATH;
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
ofn.lpstrDefExt = ext; //"jpg";
}
OPENFILENAME& getOpenFileName()
{
return ofn;
}
virtual bool popup() = 0;
void getFileName(StringT<char>& name)
{
name = fileName;
}
};
}
Last modified: 10 Feb 2017
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