Source code
/*
* OpenGLLists.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++/opengl/OpenGLObject.h>
#include <viz++/Exception.h>
namespace VIZ {
class OpenGLLists :public OpenGLObject {
private:
GLuint base;
GLsizei range;
public:
OpenGLLists(GLsizei range)
:base(0),
range(range)
{
if (range <= 0) {
throw IException("Invalid range :%d", range);
}
base = glGenLists(range);
if (base == 0) {
throw IException("Failed to glGenLists range=%d", range);
}
}
~OpenGLLists()
{
glDeleteLists(base, range);
}
GLuint getBase()
{
return base;
}
void call(GLsizei n, GLenum type, const GLvoid* lists)
{
glListBase(base);
glCallLists(n, type, lists);
}
};
}
Last modified: 10 Feb 2017
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