VIZ++ Class: OpenGLMultiTexturedCube
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Source code
/*
* OpenGLMultiTexturedCube.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++/opengl/OpenGLTexture2D.h>
#include <viz++/opengl/TextureCoord2Vertex3.h>
#include <viz++/opengl/TextureCoordTriangularCube.h>
namespace VIZ {
class OpenGLMultiTexturedCube : public OpenGLObject {
private:
static const int FACES = 6;
OpenGLTexture2D* textures[FACES];
protected:
OpenGLMultiTexturedCube()
:OpenGLObject()
{
for (int i = 0; i<FACES; i++) {
textures[i] = new OpenGLTexture2D();
}
}
public:
OpenGLMultiTexturedCube(size_t size, const char* filenames[])
:OpenGLObject()
{
if (size != FACES) {
throw IException("Invalid size parameter: %d", size);
}
if (filenames == NULL) {
throw IException("Invalid filenames parameter");
}
for (int i = 0; i<FACES; i++) {
textures[i] = new OpenGLTexture2D();
}
load(size, filenames);
}
public:
~OpenGLMultiTexturedCube()
{
for (int i = 0; i<FACES; i++) {
textures[i] -> unbind();
delete textures[i];
textures[i] = NULL;
}
}
virtual void load(size_t size, const char* filenames[])
{
if (size != FACES) {
throw IException("Invalid size parameter: %d", size);
}
if (filenames == NULL) {
throw IException("Invalid filenames parameter");
}
for (int i = 0; i<FACES; i++) {
textures[i] -> bind();
textures[i] -> pixelStore(GL_UNPACK_ALIGNMENT, 4);
textures[i] -> parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
textures[i] -> parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
textures[i] -> env(GL_TEXTURE_ENV_MODE, GL_MODULATE);
textures[i] -> generate(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP);
textures[i] -> generate(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP);
textures[i] -> parameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
textures[i] -> parameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
try {
textures[i] -> imageFromFile(filenames[i]);//, GL_TEXTURE_2D);
} catch (Exception& ex) {
ex.display();
}
textures[i] -> unbind();
}
}
public:
virtual void draw(OpenGLGC* gc)
{
TextureCoordTriangularCube ttc;
TextureCoord2Vertex3* cube = ttc.getData();;
int numFaces = ttc.getNumberOfFaces();
int numVerticesPerFace = ttc.getNumberOfVerticesPerFace();
if (gc) {
gc -> enable(GL_NORMALIZE);
//gc -> enable( GL_CULL_FACE );
//gc -> cullFace ( GL_FRONT );
gc -> enable(GL_BLEND);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gc -> enable(GL_TEXTURE_2D);
for (int i = 0; i<numFaces; i++) {
textures[i] -> bind();
gc -> begin(GL_TRIANGLES);
for (int j = 0; j<numVerticesPerFace; j++) {
textures[i] -> coordVertex(cube[i*numFaces + j]);
}
textures[i] -> unbind();
gc ->flush();
gc -> end();
}
gc ->disable(GL_TEXTURE_2D);
}
}
};
}
Last modified: 10 Feb 2017
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