VIZ++ Class: OpenGLQuadric
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Source code
/*
* OpenGLQuadric.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++/Exception.h>
//#include <viz++/ArrayT.h>
#include <viz++/opengl/OpenGLObject.h>
#include <math.h>
namespace VIZ {
class OpenGLQuadric :public OpenGLObject {
private:
GLUquadric* quadric;
public:
OpenGLQuadric()
:OpenGLObject(),
quadric(NULL)
{
quadric = gluNewQuadric();
}
~OpenGLQuadric()
{
gluDeleteQuadric(quadric);
}
//2016/08/01
operator GLUquadric*()
{
return quadric;
}
GLUquadric* getQuadric()
{
return quadric;
}
void orientation(GLenum orientation)
{
//orientation will take GLU_OUTSIDE, and GLU_INSIDE
gluQuadricOrientation(quadric, orientation);
}
void texture(GLboolean texture)
{
gluQuadricTexture(quadric, texture);
}
void drawStyle(GLenum style)
{
//style will take GLU_FILL, GLU_LINE, GLU_SILHOUETTE, and GLU_POINT.
gluQuadricDrawStyle(quadric, style);
}
void normals(GLenum normal)
{
//normal will take GLU_NONE, GLU_FLAT, and GLU_SMOOTH
gluQuadricNormals(quadric, normal);
}
};
}
Last modified: 10 Feb 2017
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