VIZ++ Class: OpenGLRenderContext
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Source code
/*
* OpenGLRenderContext.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// 2015/07/22
// 2016/07/01 Modified to use glewInit in OpenGLContext constructor.
#pragma once
#include <viz++/opengl/OpenGLObject.h>
#include <viz++/ClientDC.h>
namespace VIZ {
class OpenGLRenderContext :public OpenGLObject {
private:
HDC hDC;
HGLRC hGLRC; //Handle to an OpengGL Render Context
public:
//Modified to pass majorVersion and minorVersion of OpenGL
OpenGLRenderContext(ClientDC* clientDC, int majorVersion=3, int minorVersion=1)
:hDC(NULL),
hGLRC(NULL)
{
if (clientDC == NULL) {
throw IException("Invalid argument: ClientDC is NULL");
}
hDC = clientDC -> get();
if (hDC) {
hGLRC = wglCreateContext(hDC);
if (hGLRC == NULL) {
throw IException("Failed to wglCreateContext: Error(%s)", errorString() );
}
} else {
throw IException("Invalid argument: HDC is NULL");
}
makeCurrent();
//<added date~"2016/07/01">
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK) {
throw IException("Failed to glewInit");
}
int attributes[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, majorVersion,
WGL_CONTEXT_MINOR_VERSION_ARB, minorVersion,
WGL_CONTEXT_FLAGS_ARB, 0,
0,
};
if (wglewIsSupported("WGL_ARB_create_context") == GL_TRUE) {
#ifdef SDEBUG
char text[256];
sprintf_s(text, sizeof(text), "Call WGL_ARB_create_context: majorVersion=%d, minorVersion=%d",
majorVersion, minorVersion);
MessageBox(NULL, text, "Debug", MB_OK);
#endif
HGLRC hNewRC = wglCreateContextAttribsARB(hDC, NULL, attributes);
if (hNewRC == NULL) {
throw IException("Failed to WGL_ARB_create_context: majorVersion=%d, minorVersion=%d",
majorVersion, minorVersion);
}
HGLRC hPrevRC = hGLRC;
wglMakeCurrent(hDC, NULL);
hGLRC = hNewRC;
makeCurrent();
wglDeleteContext(hPrevRC);
} else {
MessageBox(NULL, "WGL_ARB_create_context is not supported", "Warning", MB_OK);
}
//</added>
}
~OpenGLRenderContext()
{
wglMakeCurrent(hDC, NULL);
wglDeleteContext(hGLRC);
hDC = NULL;
hGLRC = NULL;
}
void makeCurrent()
{
if (wglMakeCurrent(hDC, hGLRC) == FALSE) {
throw IException("Failed to wglMakeCurrent: Error(%s)", errorString());
}
}
};
}
Last modified: 10 Feb 2017
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