VIZ++ Class: OpenGLSphere
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Source code
/*
* OpenGLSphere.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++/Exception.h>
#include <viz++/opengl/OpenGLObject.h>
#include <viz++/opengl/OpenGLQuadric.h>
#include <math.h>
namespace VIZ {
class OpenGLSphere :public OpenGLObject {
private:
OpenGLQuadric* quadric;
public:
OpenGLSphere(OpenGLQuadric* q)
:OpenGLObject(),
quadric(q)
{
if (q == NULL) {
throw IException("Invalid argument");
}
}
~OpenGLSphere()
{
}
void draw(GLdouble radius,
GLint slices,
GLint stacks)
{
gluSphere(quadric->getQuadric(),
radius,
slices,
stacks);
}
};
}
Last modified: 10 Feb 2017
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