| VIZ++ Class: OpenGLTextureCubMap |
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/*
* OpenGLTextureCubMap.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++/opengl/OpenGLTexture2D.h>
namespace VIZ {
class OpenGLTexture2DCubMap :public OpenGLTexture2D {
public:
OpenGLTexture2DCubMap()
:OpenGLTexture2D(GL_TEXTURE_CUBE_MAP)
{
}
~OpenGLTexture2DCubeMap()
{
}
};
}