Source code
/*
* Vector4f.h
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#pragma once
#include <viz++/Vector.h>
#include <viz++/Vertex.h>
namespace VIZ {
#define DIM_FOUR (4)
class Vector4f : public Vector<float, DIM_FOUR> {
public:
Vector4f()
:Vector<float, DIM_FOUR>()
{
}
Vector4f(float x, float y, float z, float w)
:Vector<float, DIM_FOUR>()
{
float f[DIM_FOUR];
f[0] = x;
f[1] = y;
f[2] = z;
f[3] = w;
set(f, CountOf(f));
}
Vector4f(const Vector<float, DIM_FOUR>& vec)
:Vector<float, DIM_FOUR>(vec)
{
}
Vector4f(const Vertex<4> vertex)
:Vector<float, DIM_FOUR>()
{
float f[DIM_FOUR];
for (int i = 0; i<DIM_FOUR; i++) {
f[i] = vertex.value[i];
}
set(f, CountOf(f));
}
};
}
Last modified: 10 Feb 2017
Copyright (c) 2009-2017 Antillia.com ALL RIGHTS RESERVED.