//
//MaterializedTorusesRotationByTimerThread.cpp
//Copyright (c) 2017 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#include <oz++/opengl/OpenGLMainView.h>
#include <oz++/opengl/OpenGLView.h>
#include <oz++/opengl/OpenGLGC.h>
#include <oz++/opengl/OpenGLLight.h>
#include <oz++/opengl/OpenGLMaterial.h>
#include <oz++/opengl/OpenGLSolidTorus.h>
#include <oz++/opengl/OpenGLWireTorus.h>
#include <oz++/motif/RenderingTimer.h>
#include <oz++/Mutex.h>
namespace OZ {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
static const int TORUSES=4;
OpenGLGC gc;
SmartPtr<OpenGLGeometry> toruses[TORUSES];
SmartPtr<RenderingTimer> timerThread;
float angle;
int renderingInterval;
Mutex mutex;
public:
virtual void display()
{
mutex.lock();
angle += 0.2f;
if (toruses[0]) {
setPerspective();
gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc.lookAt(4.0, 8.0, 12.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc.clearColor(0.0, 0.0, 0.0, 1.0);
gc.enable(GL_CULL_FACE);
gc.enable(GL_LIGHTING);
OpenGLLight light(GL_LIGHT0);
GLfloat lightPosition[] = {10, 10, 10, 1.0};
light.position(lightPosition);
for (int i = 0; i<TORUSES; i++) {
gc.pushMatrix();
gc.rotate(angle, 0.0f, 1.0f, 0.0f);
toruses[i]->draw(&gc, -2.0f+1.3f*i, 0.5f, 0.0f+ 0.3f*i);
gc.popMatrix();
}
}
gc.flush();
mutex.unlock();
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
setPerspective();
}
virtual void initialize()
{
Color4 black = { 0.0, 0.0, 0.0, 1.0 };
Color4 ambient = { 0.5, 0.5, 0.5, 1.0 };
Color4 diffuse1 = { 0.5, 0.0, 1.0, 1.0 };
Color4 diffuse2 = { 0.0, 1.0, 0.4, 1.0 };
Color4 specular = { 1.0, 1.0, 1.0, 1.0 };
Color4 emission = { 0.8, 0.2, 0.0, 0.0 };
GLfloat lowShining = { 10.0 };
GLfloat highShining = {100.0 };
OpenGLMateria mat1(GL_FRONT, ambient, diffuse1, specular, emission, lowShining);
OpenGLMateria mat2(GL_FRONT, black, diffuse2, specular, emission, lowShining);
OpenGLMateria mat3(GL_FRONT, black, diffuse1, black, emission, highShining);
OpenGLMateria mat4(GL_FRONT, ambient, diffuse2, specular, black, highShining);
OpenGLMateria materias[] = {mat1, mat2, mat3, mat4};
for (int i = 0; i<TORUSES; i++) {
if (i%2 == 0) {
toruses[i] = new OpenGLWireTorus(materias[i], 0.2f, 0.4f, 40, 40);
} else {
toruses[i] = new OpenGLSolidTorus(materias[i], 0.2f, 0.4f, 40, 40);
}
}
timerThread = new RenderingTimer(this, renderingInterval);
timerThread->start();
}
public:
SimpleView(OpenGLMainView* parent, const char* name, Args& args)
:OpenGLView(parent, name, args),
angle(2.0f),
renderingInterval(20)
{
}
~SimpleView()
{
}
};
//Inner class ends
private:
SmartPtr<SimpleView> view;
public:
MainView(OpenGLApplication& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
XInitThreads();
glutInit(&argc, argv);
const char* name = argv[0];
OpenGLApplication applet(name, argc, argv);
Args args;
args.set(XmNwidth, 400);
args.set(XmNheight, 400);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
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