Source code
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 *  Animator.h
 *
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// SOL++2000
// 2000.02.18
// 2012/06/21
#pragma once
#include <sol\Primitive.h>
/**
 * Animator class.
 */
namespace SOL {
class Animator :public Primitive {
public:
  Animator(): Primitive() { }
public:
  Animator(View* parent, const TCHAR* name, Args& args)
  :Primitive()
  {
    create(parent, name, args);
  }
public:
  virtual Boolean create(View* parent, const TCHAR* name, Args& args)
  {
    Boolean rc = Primitive::create(parent, name, 
      args.set(XmNpredefined, TRUE)
          .set(XmNclassName, (LONG_PTR)ANIMATE_CLASS));
    setValues(args);
    return rc;
  }
  Boolean  open(TCHAR* szName) {
      return  (Boolean)send(ACM_OPEN, 0, (LPARAM)(LPTSTR)(szName));
  }
  Boolean  play(int from, int to, int rep) {
      return  (Boolean)send(ACM_PLAY, (WPARAM)(UINT)(rep), (LPARAM)MAKELONG(from, to));
  }
  Boolean  stop() {
      return (Boolean)send(ACM_STOP, 0, 0);
  }
  Boolean   close() {
      return open(NULL);
  }
  Boolean   seek(int frame) {
      return play(frame, frame, 1);
  }
};
}
Last modified: 5 May 2019
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