SOL9 2.0 Class: BinaryNode
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Source code
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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*
* BinaryNode.h
*
*****************************************************************************/
// SOL++2000
#pragma once
#include <sol\Object.h>
#include <sol\stdio.h>
namespace SOL {
class BinaryNode :public Object {
private:
float x;
float y;
TCHAR* name;
Object* object;
BinaryNode* parent;
BinaryNode* left;
BinaryNode* right;
public:
BinaryNode(BinaryNode* parent1, const TCHAR* name1,
Object* object1=NULL)
:x(0.0),
y(0.0),
name(NULL),
parent(parent1),
object(object1),
left(NULL),
right(NULL)
{
if(name1) {
int slen = strlen(name1)+1;
name = new TCHAR[slen];
strcpy_s(name, slen, name1);
}
}
public:
BinaryNode(BinaryNode* parent1, const TCHAR* name1,
BinaryNode* left1, BinaryNode* right1)
:x(0.0),
y(0.0),
name(NULL),
parent(parent1),
object(NULL),
left(left1),
right(right1)
{
if (name1) {
int slen = strlen(name1)+1;
name = new TCHAR[slen];
strcpy_s(name, slen, name1);
}
}
public:
~BinaryNode()
{
delete [] name;
delete object;
delete left;
delete right;
}
public:
int configure(int nx, int ny)
{
x = (float)nx;
y = (float)ny;
nx++;
int num = 0;
int n = ny;
if (left) {
n = left -> configure(nx, n);
n++;
num++;
}
if (right) {
n = right -> configure(nx, n);
n++;
num++;
}
if (num > 0) n--;
return n;
}
public:
float reconfigure()
{
int num = 0;
float sum = (float)0.0;
if (left) {
sum = sum + left -> reconfigure();
num++;
}
if (right) {
sum = sum + right -> reconfigure();
num++;
}
//if (right) {
//}
if (num > 0) y = sum/(float)num;
return y;
}
public:
BinaryNode* search(const TCHAR* name1)
{
BinaryNode* found = NULL;
if (name1 == NULL || *name1 == ZERO) {
return NULL;
}
if (strcmp(name, name1) == 0) {
return this;
}
if (left) {
found = left -> search(name1);
if (found) {
return found;
}
}
if (right) {
found = right -> search(name1);
if (found) {
return found;
}
}
return found;
}
public:
BinaryNode* search(int nid)
{
int id = getId();
BinaryNode* found = NULL;
if (id == nid) {
return this;
}
if (left) {
found = left -> search(nid);
if (found) {
return found;
}
}
if (right) {
found = right -> search(nid);
if (found) {
return found;
}
}
return found;
}
public:
void print()
{
if (name) {
Printf(_T(">%s %d %d \r\n"), name, (int)x, (int)y);
}
if (left) {
left -> print();
}
if (right) {
right -> print();
}
}
TCHAR* getName() { return name; }
Object* getObject() { return object; }
BinaryNode* getParent() { return parent; }
BinaryNode* getLeft() { return left; }
BinaryNode* getRight() { return right; }
float getX() { return x; }
float getY() { return y; }
void setName(const TCHAR* name1);
void setObject(Object* obj) { object = obj; }
void setParent(BinaryNode* parent1) { parent = parent1; }
void setLeft(BinaryNode* node) { left = node; }
void setRight(BinaryNode* node) { right = node; }
};
}
Last modified: 5 May 2019
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