SOL9 2.0 Class: D3D10InputElements
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Source code
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* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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* D3D10InputElements.h
*
*****************************************************************************/
// 2016/01/15
#pragma once
#include <sol/Object.h>
#include <sol/Exception.h>
#include <d3d11.h>
#include <d3dx11.h>
namespace SOL {
class D3D10InputElements {
public:
static
const D3D10_INPUT_ELEMENT_DESC* getPosDesc(size_t& count)
{
static const D3D10_INPUT_ELEMENT_DESC desc[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
};
count = CountOf(desc);
return desc;
}
public:
static
const D3D10_INPUT_ELEMENT_DESC* getPosColorDesc(size_t& count)
{
static const D3D10_INPUT_ELEMENT_DESC desc[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 }
};
count = CountOf(desc);
return desc;
}
public:
static
const D3D10_INPUT_ELEMENT_DESC* getPosTexCoordDesc(size_t& count)
{
static const D3D10_INPUT_ELEMENT_DESC desc[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 },
};
count = CountOf(desc);
return desc;
}
public:
static
const D3D10_INPUT_ELEMENT_DESC* getPosNormalDesc(size_t& count)
{
static const D3D10_INPUT_ELEMENT_DESC desc[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 },
};
count = CountOf(desc);
return desc;
}
};
}
Last modified: 5 May 2019
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