SOL9 2.0 Class: D3D10RasterizerDesc
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Source code
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* D3D10RasterizerDesc.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10DeviceChild.h>
/*
typedef struct D3D10_RASTERIZER_DESC
{
D3D10_FILL_MODE FillMode;
D3D10_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
} D3D10_RASTERIZER_DESC;
*/
namespace SOL {
class D3D10RasterizerDesc {
private:
D3D10_RASTERIZER_DESC desc;
public:
D3D10RasterizerDesc()
{
memset(&desc, 0, sizeof(desc));
}
operator D3D10_RASTERIZER_DESC*()
{
return &desc;
}
void fillMode(D3D10_FILL_MODE mode)
{
desc.FillMode = mode;
}
void cullMode(D3D10_CULL_MODE mode)
{
desc.CullMode = mode;
}
void frontCounterClockwise(BOOL frontCounterClockwise)
{
desc.FrontCounterClockwise = frontCounterClockwise;
}
void depthBias(INT depthBias)
{
desc.DepthBias = depthBias;
}
};
}
Last modified: 5 May 2019
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