SOL9 2.0 Class: D3D11ConstantBuffer
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Source code
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* D3D11ConstantBuffer.h
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//2016/03/03 Modified to use XMFLOAT4X4 instead of XMMATRIX.
#pragma once
#include <windows.h>
#include <xnamath.h>
namespace SOL {
__declspec( align(256) )
struct D3D11ConstantBuffer {
XMFLOAT4X4 world;
XMFLOAT4X4 view;
XMFLOAT4X4 projection;
};
}
Last modified: 5 May 2019
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