SOL9 2.0 Class: D3D12AlphaBlendDesc
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Source code
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* D3D12AlphaBlendDesc.h
*
*****************************************************************************/
// 2016/09/25
#include <sol/direct3d12/D3D12BlendDesc.h>
namespace SOL {
class D3D12AlphaBlendDesc : public D3D12BlendDesc {
private:
static D3D12_RENDER_TARGET_BLEND_DESC getAlphaBlend()
{
static D3D12_RENDER_TARGET_BLEND_DESC rtbDesc;
memset(&rtbDesc, 0, sizeof(rtbDesc));
rtbDesc.BlendEnable = true;
rtbDesc.SrcBlend = D3D12_BLEND_SRC_ALPHA;
rtbDesc.DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
rtbDesc.BlendOp = D3D12_BLEND_OP_ADD;
rtbDesc.SrcBlendAlpha = D3D12_BLEND_ONE;
rtbDesc.DestBlendAlpha = D3D12_BLEND_ZERO;
rtbDesc.BlendOpAlpha = D3D12_BLEND_OP_ADD;
rtbDesc.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
return rtbDesc;
}
public:
D3D12AlphaBlendDesc()
:D3D12BlendDesc(getAlphaBlend())
{
}
};
}
Last modified: 5 May 2019
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