SOL9 2.0 Class: Direct2D1Bitmap
|
Source code
/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* Direct2D1Bitmap.h
*
*****************************************************************************/
#pragma once
#include <sol/wic/WICFormatConverter.h>
#include <sol/directx/Direct2D1RenderTarget.h>
#include <sol/directx/Direct2D1Resource.h>
namespace SOL {
class Direct2D1Bitmap :public Direct2D1Resource
{
protected:
Direct2D1Bitmap()
:Direct2D1Resource()
{
}
public:
Direct2D1Bitmap(ID2D1RenderTarget* renderTarget,
__in IWICBitmapSource *wicBitmapSource,
__in CONST D2D1_BITMAP_PROPERTIES *bitmapProperties)
:Direct2D1Resource()
{
ID2D1Bitmap* bitmap = NULL;
HRESULT hr = renderTarget -> CreateBitmapFromWicBitmap(
wicBitmapSource,
bitmapProperties,
&bitmap);
if (SUCCEEDED(hr)) {
set(bitmap);
} else {
throw IException("Failed to CreateBitmapFromWicBitmap. HRESULT(0x%lx)", hr);
}
}
public:
Direct2D1Bitmap(ID2D1RenderTarget* renderTarget,
__in IWICBitmapSource *wicBitmapSource)
:Direct2D1Resource()
{
ID2D1Bitmap* bitmap = NULL;
HRESULT hr = renderTarget -> CreateBitmapFromWicBitmap(
wicBitmapSource,
&bitmap);
if (SUCCEEDED(hr)) {
set(bitmap);
} else {
throw IException("Failed to CreateBitmapFromWicBitmap. HRESULT(0x%lx)", hr);
}
}
public:
Direct2D1Bitmap(ID2D1RenderTarget* renderTarget,
__in REFIID riid,
__inout void *data,
__in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties)
:Direct2D1Resource()
{
ID2D1Bitmap* bitmap = NULL;
HRESULT hr = renderTarget -> CreateSharedBitmap(
riid,
data,
bitmapProperties,
&bitmap
);
if (SUCCEEDED(hr)) {
set(bitmap);
} else {
throw IException("Failed to CreateSharedBitmap. HRESULT(0x%lx)", hr);
}
}
~Direct2D1Bitmap()
{
}
operator ID2D1Bitmap*()
{
return getBitmap();
}
ID2D1Bitmap* getBitmap()
{
ID2D1Bitmap* bitmap = (ID2D1Bitmap*)getIUnknown();
if (bitmap) {
return bitmap;
} else {
throw IException("ID2D1Bitmap is NULL.");
}
}
D2D1_SIZE_F getSize()
{
ID2D1Bitmap* bitmap = getBitmap();
return bitmap -> GetSize();
}
D2D1_SIZE_U getPixelSize()
{
ID2D1Bitmap* bitmap = getBitmap();
return bitmap -> GetPixelSize();
}
D2D1_PIXEL_FORMAT getPixelFormat()
{
ID2D1Bitmap* bitmap = getBitmap();
return bitmap -> GetPixelFormat();
}
void getDpi(
__out FLOAT *dpiX,
__out FLOAT *dpiY )
{
ID2D1Bitmap* bitmap = getBitmap();
bitmap -> GetDpi(
dpiX,
dpiY );
}
void copyFromBitmap(
__in CONST D2D1_POINT_2U *destPoint,
__in ID2D1Bitmap *inbitmap,
__in CONST D2D1_RECT_U *srcRect)
{
ID2D1Bitmap* bitmap = getBitmap();
HRESULT hr = bitmap -> CopyFromBitmap(
destPoint,
inbitmap,
srcRect);
if (FAILED(hr)) {
throw IException("Failed to CopyFromBitmap. HRESULT(0x%lx)", hr);
}
}
void copyFromRenderTarget(
__in CONST D2D1_POINT_2U *destPoint,
__in ID2D1RenderTarget *renderTarget,
__in CONST D2D1_RECT_U *srcRect)
{
ID2D1Bitmap* bitmap = getBitmap();
HRESULT hr = bitmap -> CopyFromRenderTarget(
destPoint,
renderTarget,
srcRect);
if (FAILED(hr)) {
throw IException("Failed to CopyFromRenderTarget. HRESULT(0x%lx)", hr);
}
}
void copyFromMemory(
__in CONST D2D1_RECT_U *dstRect,
__in CONST void *srcData,
UINT32 pitch )
{
ID2D1Bitmap* bitmap = getBitmap();
HRESULT hr = bitmap -> CopyFromMemory(
dstRect,
srcData,
pitch );
if (FAILED(hr)) {
throw IException("Failed to CopyFromMemory. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
Copyright (c) 2009-2019 Antillia.com ALL RIGHTS RESERVED.