SOL9 2.0 Class: Direct2D1Brush
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Source code
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* Direct2D1Brush.h
*
*****************************************************************************/
#pragma once
#include <sol/directx/Direct2D1RenderTarget.h>
#include <sol/directx/Direct2D1Resource.h>
namespace SOL {
class Direct2D1Brush : public Direct2D1Resource
{
public:
Direct2D1Brush()
:Direct2D1Resource()
{
}
operator ID2D1Brush*()
{
return getBrush();
}
virtual ID2D1Brush* getBrush()
{
ID2D1Brush* brush = (ID2D1Brush*)getIUnknown();
if (brush) {
return brush;
} else {
throw IException("ID2D1Brush is NULL.");
}
}
void setOpacity(
FLOAT opacity
)
{
ID2D1Brush* brush = getBrush();
brush -> SetOpacity(
opacity
);
}
void setTransform(
__in CONST D2D1_MATRIX_3X2_F *transform
)
{
ID2D1Brush* brush = getBrush();
brush -> SetTransform(
transform
);
}
FLOAT getOpacity(
)
{
ID2D1Brush* brush = getBrush();
return brush -> GetOpacity();
}
void getTransform(
__out D2D1_MATRIX_3X2_F *transform
)
{
ID2D1Brush* brush = getBrush();
brush -> GetTransform(
transform
);
}
void setTransform(
CONST D2D1_MATRIX_3X2_F &transform
)
{
ID2D1Brush* brush = getBrush();
brush -> SetTransform(
transform
);
}
};
}
Last modified: 5 May 2019
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