SOL9 2.0 Class: Direct2D1DCRenderTarget
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Source code
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* Direct2D1DCRenderTarget.h
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*****************************************************************************/
#pragma once
#include <sol/directx/Direct2D1Resource.h>
#include <sol/directx/Direct2D1RenderTarget.h>
namespace SOL {
class Direct2D1DCRenderTarget : public Direct2D1RenderTarget
{
public:
Direct2D1DCRenderTarget(ID2D1Factory* factory,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties)
:Direct2D1RenderTarget()
{
ID2D1DCRenderTarget* target = NULL;
HRESULT hr = factory -> CreateDCRenderTarget(
renderTargetProperties,
&target
);
if (SUCCEEDED(hr)) {
set(target);
} else {
throw IException("Failed to CreateDCRenderTarget. HRESULT(0x%lx)", hr);
}
}
~Direct2D1DCRenderTarget()
{
}
operator ID2D1DCRenderTarget*()
{
return getTarget();
}
virtual ID2D1DCRenderTarget* getTarget()
{
ID2D1DCRenderTarget* target = (ID2D1DCRenderTarget*)getIUnknown();
if (target) {
return target;
} else {
throw IException("ID2D1DCRenderTarget is NULL.");
}
}
void bindDC(
__in CONST HDC hDC,
__in CONST RECT *pSubRect
)
{
ID2D1DCRenderTarget* target = getTarget();
HRESULT hr = target -> BindDC(
hDC,
pSubRect
);
if (FAILED(hr)) {
throw IException("Failed to BindDC. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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