SOL9 2.0 Class: Direct2D1Device1

 SOL9 C++ Class Library  SOL9 Samples  SOL9 Tutorial  SOL9 FAQ  SOL9 ClassTree  SOL9 ClassList 

Source code

/******************************************************************************
 *
 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 *
 *  Direct2D1Device1.h
 *
 *****************************************************************************/


#pragma once


#include <sol/directx/Direct2D1Device.h>


namespace SOL {

class Direct2D1Device1  : public Direct2D1Device {
protected:
  Direct2D1Device1()
    :Direct2D1Device()
  {
  }
public:
  Direct2D1Device1(
        __in IDXGIDevice *dxgiDevice,
        __in CONST D2D1_CREATION_PROPERTIES* creationProperties)
  :Direct2D1Device()
  {
    ID2D1Device1 *d2d1Device1 = NULL;
    HRESULT hr = ::D2D1CreateDevice(
            dxgiDevice,
            creationProperties,
            (ID2D1Device**)&d2d1Device1);
    if (SUCCEEDED(hr)) {
      set(d2d1Device1);
    } else {
      throw IException("Failed to D2D1CreateDevice. HRESULT(0x%lx)", hr);
    }
  }
  
    
    
  D2D1_RENDERING_PRIORITY GetRenderingPriority( ) 
  {
  }
    
  void SetRenderingPriority(
        D2D1_RENDERING_PRIORITY renderingPriority 
        ) 
  {
  }
  
/*
    //using ID2D1Device::CreateDeviceContext;
 */
}; 

}


Last modified: 5 May 2019

Copyright (c) 2009-2019 Antillia.com ALL RIGHTS RESERVED.