SOL9 2.0 Class: Direct2D1Factory
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Source code
/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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*
* Direct2D1Factory.h
*
*****************************************************************************/
#pragma once
#include <sol/Object.h>
#include <sol/Exception.h>
#include <sol/com/ComIUnknown.h>
#include <d2d1.h>
#pragma comment(lib, "d2d1.lib")
namespace SOL {
class Direct2D1Factory: public ComIUnknown {
public:
Direct2D1Factory()
:ComIUnknown()
{
ID2D1Factory* factory = NULL;
//D2D1_DEVICE_CONTEXT_OPTIONS deviceOptions = D2D1_DEVICE_CONTEXT_OPTIONS_NONE;
HRESULT hr = D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof( ID2D1Factory ),
//&deviceOptions,
(void**)&factory
);
if (SUCCEEDED(hr)) {
set(factory);
} else {
throw IException("Failed to D2D1CreateFactory. HRESULT(0x%lx)", hr);
}
}
~Direct2D1Factory()
{
}
operator ID2D1Factory*()
{
return getFactory();
}
ID2D1Factory* getFactory()
{
ID2D1Factory* factory = (ID2D1Factory*)getIUnknown();
if (factory) {
return factory;
} else {
throw IException("ID2D1Factory is NULL.");
}
}
void reloadSystemMetrics()
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> ReloadSystemMetrics();
if (FAILED(hr)) {
throw IException("Failed to ReloadSystemMetrics. HRESULT(0x%lx)", hr);
}
}
void getDesktopDpi(
__out FLOAT *dpiX,
__out FLOAT *dpiY
)
{
ID2D1Factory* factory = getFactory();
factory -> GetDesktopDpi(
dpiX,
dpiY
);
}
void createRectangleGeometry(
__in CONST D2D1_RECT_F *rectangle,
__out ID2D1RectangleGeometry **rectangleGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateRectangleGeometry(
rectangle,
rectangleGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreateRectangleGeometry. HRESULT(0x%lx)", hr);
}
}
void createRoundedRectangleGeometry(
__in CONST D2D1_ROUNDED_RECT *roundedRectangle,
__out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateRoundedRectangleGeometry(
roundedRectangle,
roundedRectangleGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreateRoundedRectangleGeometry. HRESULT(0x%lx)", hr);
}
}
void createEllipseGeometry(
__in CONST D2D1_ELLIPSE *ellipse,
__out ID2D1EllipseGeometry **ellipseGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateEllipseGeometry(
ellipse,
ellipseGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreateEllipseGeometry. HRESULT(0x%lx)", hr);
}
}
void createGeometryGroup(
D2D1_FILL_MODE fillMode,
__in_ecount(geometriesCount) ID2D1Geometry **geometries,
UINT geometriesCount,
__out ID2D1GeometryGroup **geometryGroup
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateGeometryGroup(
fillMode,
geometries,
geometriesCount,
geometryGroup
);
if (FAILED(hr)) {
throw IException("Failed to CreateGeometryGroup. HRESULT(0x%lx)", hr);
}
}
void createTransformedGeometry(
__in ID2D1Geometry *sourceGeometry,
__in CONST D2D1_MATRIX_3X2_F *transform,
__out ID2D1TransformedGeometry **transformedGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateTransformedGeometry(
sourceGeometry,
transform,
transformedGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreateTransformedGeometry. HRESULT(0x%lx)", hr);
}
}
void createPathGeometry(
__out ID2D1PathGeometry **pathGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreatePathGeometry(
pathGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreatePathGeometry. HRESULT(0x%lx)", hr);
}
}
void createStrokeStyle(
__in CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties,
__in_ecount_opt(dashesCount) CONST FLOAT *dashes,
UINT dashesCount,
__out ID2D1StrokeStyle **strokeStyle
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateStrokeStyle(
strokeStyleProperties,
dashes,
dashesCount,
strokeStyle
);
if (FAILED(hr)) {
throw IException("Failed to CreateStrokeStyle. HRESULT(0x%lx)", hr);
}
}
void createDrawingStateBlock(
__in CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription,
__in IDWriteRenderingParams *textRenderingParams,
__out ID2D1DrawingStateBlock **drawingStateBlock
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateDrawingStateBlock(
drawingStateDescription,
textRenderingParams,
drawingStateBlock
);
if (FAILED(hr)) {
throw IException("Failed to CreateDrawingStateBlock. HRESULT(0x%lx)", hr);
}
}
void createWicBitmapRenderTarget(
__in IWICBitmap *target,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__out ID2D1RenderTarget **renderTarget
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateWicBitmapRenderTarget(
target,
renderTargetProperties,
renderTarget
);
if (FAILED(hr)) {
throw IException("Failed to CreateWicBitmapRenderTarget. HRESULT(0x%lx)", hr);
}
}
void createHwndRenderTarget(
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__in CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties,
__out ID2D1HwndRenderTarget **hwndRenderTarget
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateHwndRenderTarget(
renderTargetProperties,
hwndRenderTargetProperties,
hwndRenderTarget
);
if (FAILED(hr)) {
throw IException("Failed to CreateHwndRenderTarget. HRESULT(0x%lx)", hr);
}
}
void createDxgiSurfaceRenderTarget(
__in IDXGISurface *dxgiSurface,
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__out ID2D1RenderTarget **renderTarget
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateDxgiSurfaceRenderTarget(
dxgiSurface,
renderTargetProperties,
renderTarget
);
if (FAILED(hr)) {
throw IException("Failed to CreateDxgiSurfaceRenderTarget. HRESULT(0x%lx)", hr);
}
}
void CreateDCRenderTarget(
__in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
__out ID2D1DCRenderTarget **dcRenderTarget
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateDCRenderTarget(
renderTargetProperties,
dcRenderTarget
);
if (FAILED(hr)) {
throw IException("Failed to CreateDCRenderTarget. HRESULT(0x%lx)", hr);
}
}
void createRectangleGeometry(
CONST D2D1_RECT_F &rectangle,
__out ID2D1RectangleGeometry **rectangleGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateRectangleGeometry(
rectangle,
rectangleGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreateRectangleGeometry. HRESULT(0x%lx)", hr);
}
}
void createRoundedRectangleGeometry(
CONST D2D1_ROUNDED_RECT &roundedRectangle,
__out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateRoundedRectangleGeometry(
roundedRectangle,
roundedRectangleGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreateRoundedRectangleGeometry. HRESULT(0x%lx)", hr);
}
}
void createEllipseGeometry(
CONST D2D1_ELLIPSE &ellipse,
__out ID2D1EllipseGeometry **ellipseGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateEllipseGeometry(
ellipse,
ellipseGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreateEllipseGeometry. HRESULT(0x%lx)", hr);
}
}
void createTransformedGeometry(
__in ID2D1Geometry *sourceGeometry,
CONST D2D1_MATRIX_3X2_F &transform,
__out ID2D1TransformedGeometry **transformedGeometry
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateTransformedGeometry(
sourceGeometry,
transform,
transformedGeometry
);
if (FAILED(hr)) {
throw IException("Failed to CreateTransformedGeometry. HRESULT(0x%lx)", hr);
}
}
void createStrokeStyle(
CONST D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties,
__in_ecount(dashesCount) CONST FLOAT *dashes,
UINT dashesCount,
__deref_out ID2D1StrokeStyle **strokeStyle
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateStrokeStyle(
strokeStyleProperties,
dashes,
dashesCount,
strokeStyle
);
if (FAILED(hr)) {
throw IException("Failed to CreateStrokeStyle. HRESULT(0x%lx)", hr);
}
}
void createDrawingStateBlock(
CONST D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription,
__out ID2D1DrawingStateBlock **drawingStateBlock
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateDrawingStateBlock(
drawingStateDescription,
drawingStateBlock
);
if (FAILED(hr)) {
throw IException("Failed to CreateDrawingStateBlock. HRESULT(0x%lx)", hr);
}
}
void createDrawingStateBlock(
__out ID2D1DrawingStateBlock **drawingStateBlock
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateDrawingStateBlock(
drawingStateBlock
);
if (FAILED(hr)) {
throw IException("Failed to CreateDrawingStateBlock.");
}
}
void createWicBitmapRenderTarget(
__in IWICBitmap *target,
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
__out ID2D1RenderTarget **renderTarget
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateWicBitmapRenderTarget(
target,
renderTargetProperties,
renderTarget
);
if (FAILED(hr)) {
throw IException("Failed to CreateWicBitmapRenderTarget. HRESULT(0x%lx)", hr);
}
}
void createHwndRenderTarget(
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties,
__out ID2D1HwndRenderTarget **hwndRenderTarget
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateHwndRenderTarget(
renderTargetProperties,
hwndRenderTargetProperties,
hwndRenderTarget
);
if (FAILED(hr)) {
throw IException("Failed to CreateHwndRenderTarget. HRESULT(0x%lx)", hr);
}
}
void createDxgiSurfaceRenderTarget(
__in IDXGISurface *dxgiSurface,
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
__deref_out ID2D1RenderTarget **renderTarget
)
{
ID2D1Factory* factory = getFactory();
HRESULT hr = factory -> CreateDxgiSurfaceRenderTarget(
dxgiSurface,
renderTargetProperties,
renderTarget
);
if (FAILED(hr)) {
throw IException("Failed to CreateDxgiSurfaceRenderTarget. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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