SOL9 2.0 Class: Direct2D1Factory1
|
Source code
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*
* Direct2D1Factory1.h
*
*****************************************************************************/
#pragma once
#include <sol/directx/Direct2D1Factory.h>
#include <d2d1_1.h>
namespace SOL {
class Direct2D1Factory1: public Direct2D1Factory {
public:
Direct2D1Factory1()
:Direct2D1Factory()
{
ID2D1Factory1* factory1 = NULL;
//D2D1_DEVICE_CONTEXT_OPTIONS deviceOptions = D2D1_DEVICE_CONTEXT_OPTIONS_NONE;
HRESULT hr = D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof(ID2D1Factory1),
//&deviceOptions,
(void**)&factory1);
if (SUCCEEDED(hr)) {
set(factory1);
} else {
throw IException("Failed to D2D1CreateFactory. HRESULT(0x%lx)", hr);
}
}
~Direct2D1Factory1()
{
}
operator ID2D1Factory1*()
{
return getFactory1();
}
ID2D1Factory1* getFactory1()
{
ID2D1Factory1* factory = (ID2D1Factory1*)getIUnknown();
if (factory) {
return factory;
} else {
throw IException("ID2D1Factory1 is NULL.");
}
}
/*
void createDevice(
_In_ IDXGIDevice* dxgiDevice,
_COM_Outptr_ ID2D1Device1** d2dDevice1)
{
ID2D1Factory2* factory2 = getFactory2();
HRESULT hr = factory2 -> CreateDevice(
dxgiDevice,
d2dDevice1);
if (FAILED(hr)) {
throw IException("Failed to CreateDevice. HRESULT(0x%lx)", hr);
}
}
void CreateDevice(
_In_ IDXGIDevice *dxgiDevice,
_COM_Outptr_ ID2D1Device **d2dDevice
)
void CreateStrokeStyle(
_In_ CONST D2D1_STROKE_STYLE_PROPERTIES1 *strokeStyleProperties,
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
UINT32 dashesCount,
_COM_Outptr_ ID2D1StrokeStyle1 **strokeStyle
)
// using ID2D1Factory::CreateStrokeStyle;
void CreatePathGeometry(
_COM_Outptr_ ID2D1PathGeometry1 **pathGeometry
)
//using ID2D1Factory::CreatePathGeometry;
void CreateDrawingStateBlock(
_In_opt_ CONST D2D1_DRAWING_STATE_DESCRIPTION1 *drawingStateDescription,
_In_opt_ IDWriteRenderingParams *textRenderingParams,
_COM_Outptr_ ID2D1DrawingStateBlock1 **drawingStateBlock
)
//using ID2D1Factory::CreateDrawingStateBlock;
*/
void createGdiMetafile(
_In_ IStream *metafileStream,
_COM_Outptr_ ID2D1GdiMetafile **metafile
)
{
ID2D1Factory1* factory1 = getFactory1();
factory1->CreateGdiMetafile(
metafileStream,
metafile
);
}
void registerEffectFromStream(
_In_ REFCLSID classId,
_In_ IStream *propertyXml,
_In_reads_opt_(bindingsCount) CONST D2D1_PROPERTY_BINDING *bindings,
UINT32 bindingsCount,
_In_ CONST PD2D1_EFFECT_FACTORY effectFactory
)
{
ID2D1Factory1* factory1 = getFactory1();
factory1 ->RegisterEffectFromStream(
classId,
propertyXml,
bindings,
bindingsCount,
effectFactory
);
}
void registerEffectFromString(
_In_ REFCLSID classId,
_In_ PCWSTR propertyXml,
_In_reads_opt_(bindingsCount) CONST D2D1_PROPERTY_BINDING *bindings,
UINT32 bindingsCount,
_In_ CONST PD2D1_EFFECT_FACTORY effectFactory
)
{
ID2D1Factory1* factory1 = getFactory1();
factory1 -> RegisterEffectFromString(
classId,
propertyXml,
bindings,
bindingsCount,
effectFactory
);
}
void unregisterEffect(
_In_ REFCLSID classId
)
{
ID2D1Factory1* factory1 = getFactory1();
factory1 -> UnregisterEffect(
classId
);
}
void getRegisteredEffects(
_Out_writes_to_opt_(effectsCount, *effectsReturned) CLSID *effects,
UINT32 effectsCount,
_Out_opt_ UINT32 *effectsReturned,
_Out_opt_ UINT32 *effectsRegistered
)
{
ID2D1Factory1* factory1 = getFactory1();
factory1 -> GetRegisteredEffects(
effects,
effectsCount,
effectsReturned,
effectsRegistered
);
}
void getEffectProperties(
_In_ REFCLSID effectId,
_COM_Outptr_ ID2D1Properties **properties
)
{
ID2D1Factory1* factory1 = getFactory1();
factory1 -> GetEffectProperties(
effectId,
properties
);
}
void createStrokeStyle(
CONST D2D1_STROKE_STYLE_PROPERTIES1 &strokeStyleProperties,
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
UINT32 dashesCount,
_COM_Outptr_ ID2D1StrokeStyle1 **strokeStyle
)
{
ID2D1Factory1* factory1 = getFactory1();
HRESULT hr = factory1 -> CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle);
if (FAILED(hr)) {
throw IException("Failed to CreateStrokeStyle. HRESULT(0x%lx)", hr);
}
}
void createDrawingStateBlock(
CONST D2D1_DRAWING_STATE_DESCRIPTION1 &drawingStateDescription,
_COM_Outptr_ ID2D1DrawingStateBlock1 **drawingStateBlock
)
{
ID2D1Factory1* factory1 = getFactory1();
HRESULT hr = factory1 -> CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock);
if (FAILED(hr)) {
throw IException("Failed to CreateStrokeStyle. HRESULT(0x%lx)", hr);
}
}
void createDrawingStateBlock(
_COM_Outptr_ ID2D1DrawingStateBlock1 **drawingStateBlock
)
{
ID2D1Factory1* factory1 = getFactory1();
HRESULT hr = factory1 -> CreateDrawingStateBlock(NULL, NULL, drawingStateBlock);
if (FAILED(hr)) {
throw IException("Failed to CreateDrawingStateBlock. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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