SOL9 2.0 Class: Direct2D1GeometrySink
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Source code
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* Direct2D1GeometrySink.h
*
*****************************************************************************/
#pragma once
#include <sol/directx/Direct2D1Resource.h>
#include <sol/directx/Direct2D1SimplifiedGeometrySink.h>
namespace SOL {
class Direct2D1GeometrySink :public Direct2D1SimplifiedGeometrySink
{
public:
Direct2D1GeometrySink(ID2D1PathGeometry* geometry)
:Direct2D1SimplifiedGeometrySink()
{
ID2D1GeometrySink* sink = NULL;
HRESULT hr = geometry -> Open(&sink);
if (SUCCEEDED(hr)) {
set(sink);
} else {
throw IException("Failed to Open. HRESULT(0x%lx)", hr);
}
}
operator ID2D1GeometrySink*()
{
return getSink();
}
ID2D1GeometrySink* getSink()
{
ID2D1GeometrySink* sink = (ID2D1GeometrySink*)getIUnknown();
if (sink) {
return sink;
} else {
throw IException("ID2D1GeometrySink is NULL.");
}
}
void addLine(
D2D1_POINT_2F point
)
{
ID2D1GeometrySink* sink = getSink();
sink -> AddLine(point);
}
void addBezier(
__in CONST D2D1_BEZIER_SEGMENT *bezier
)
{
ID2D1GeometrySink* sink = getSink();
sink -> AddBezier(bezier);
}
void addQuadraticBezier(
__in CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier
)
{
ID2D1GeometrySink* sink = getSink();
sink -> AddQuadraticBezier(bezier);
}
void addQuadraticBeziers(
__in CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
UINT beziersCount
)
{
ID2D1GeometrySink* sink = getSink();
sink -> AddQuadraticBeziers(
beziers,
beziersCount
);
}
void addArc(
__in CONST D2D1_ARC_SEGMENT *arc
)
{
ID2D1GeometrySink* sink = getSink();
sink -> AddArc(arc);
}
void addBezier(
CONST D2D1_BEZIER_SEGMENT &bezier
)
{
ID2D1GeometrySink* sink = getSink();
sink -> AddBezier(bezier);
}
void addQuadraticBezier(
CONST D2D1_QUADRATIC_BEZIER_SEGMENT &bezier
)
{
ID2D1GeometrySink* sink = getSink();
sink -> AddQuadraticBezier(bezier);
}
void addArc(
CONST D2D1_ARC_SEGMENT &arc
)
{
ID2D1GeometrySink* sink = getSink();
sink -> AddArc(arc);
}
};
}
Last modified: 5 May 2019
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