SOL9 2.0 Class: Direct2D1HwndRenderTarget
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Source code
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* Direct2D1HwndRenderTarget.h
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*****************************************************************************/
//
#pragma once
#include <sol/directx/Direct2D1Factory.h>
#include <sol/directx/Direct2D1RenderTarget.h>
namespace SOL {
static const float DEFAULT_DPI = 96.f;
class Direct2D1HwndRenderTarget: public Direct2D1RenderTarget
{
public:
Direct2D1HwndRenderTarget(ID2D1Factory* factory, HWND hwnd, float dpiX=DEFAULT_DPI, float dpiY=DEFAULT_DPI)
:Direct2D1RenderTarget()
{
RECT rc;
HRESULT hr = GetClientRect(hwnd, &rc);
if (SUCCEEDED(hr)) {
auto renderTargetProperties = D2D1::RenderTargetProperties();
renderTargetProperties.dpiX = dpiX;
renderTargetProperties.dpiY = dpiY;
auto size = D2D1::SizeU(rc.right - rc.left, rc.bottom - rc.top);
ID2D1HwndRenderTarget* target = NULL;
hr = factory -> CreateHwndRenderTarget(
renderTargetProperties,
D2D1::HwndRenderTargetProperties(hwnd, size),
&target
);
if (SUCCEEDED(hr)) {
set(target);
} else {
throw IException("Failed to CreateHwndRenderTarget. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Failed to GetClientRect. HRESULT(0x%lx)", hr);
}
}
public:
Direct2D1HwndRenderTarget(ID2D1Factory* factory,
__in CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
__in CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties)
:Direct2D1RenderTarget()
{
ID2D1HwndRenderTarget* target = NULL;
HRESULT hr = factory -> CreateHwndRenderTarget(
renderTargetProperties,
hwndRenderTargetProperties,
&target
);
if (SUCCEEDED(hr)) {
set(target);
} else {
throw IException("Failed to CreateHwndRenderTarget. HRESULT(0x%lx)", hr);
}
}
public:
~Direct2D1HwndRenderTarget()
{
}
operator ID2D1HwndRenderTarget*()
{
return getTarget();
}
virtual ID2D1HwndRenderTarget* getTarget()
{
ID2D1HwndRenderTarget* target = (ID2D1HwndRenderTarget*)getIUnknown();
if (target) {
return target;
} else {
throw IException("ID2D1HwndRenderTarget is NULL.");
}
}
D2D1_WINDOW_STATE checkWindowState()
{
ID2D1HwndRenderTarget* target = getTarget();
return target -> CheckWindowState();
}
void resize(__in CONST D2D1_SIZE_U *pixelSize )
{
ID2D1HwndRenderTarget* target = getTarget();
HRESULT hr = target -> Resize(pixelSize );
if (FAILED(hr)) {
throw IException("Failed to Resize. HRESULT(0x%lx)", hr);
}
}
HWND getHwnd()
{
ID2D1HwndRenderTarget* target = getTarget();
return target -> GetHwnd();
}
void resize(CONST D2D1_SIZE_U &pixelSize)
{
ID2D1HwndRenderTarget* target = getTarget();
HRESULT hr = target -> Resize(pixelSize);
if (FAILED(hr)) {
throw IException("Failed to Resize. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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