SOL9 2.0 Class: Direct2D1Mesh
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Source code
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* Direct2D1Mesh.h
*
*****************************************************************************/
#pragma once
#include <sol/directx/Direct2D1Resource.h>
#include <sol/directx/Direct2D1RenderTarget.h>
namespace SOL {
class Direct2D1Mesh : public Direct2D1Resource
{
public:
Direct2D1Mesh(ID2D1RenderTarget* target )
:Direct2D1Resource()
{
ID2D1Mesh* mesh = NULL;
HRESULT hr = target -> CreateMesh(&mesh);
if (SUCCEEDED(hr)) {
set(mesh);
} else {
throw IException("Failed to CreateMesh. HRESULT(0x%lx)", hr);
}
}
operator ID2D1Mesh*()
{
return getMesh();
}
ID2D1Mesh* getMesh()
{
ID2D1Mesh* mesh = (ID2D1Mesh*)getIUnknown();
if (mesh) {
return mesh;
} else {
throw IException("ID2D1Mesh is NULL.");
}
}
void open(
__out ID2D1TessellationSink **tessellationSink
)
{
ID2D1Mesh* mesh = getMesh();
HRESULT hr = mesh -> Open(tessellationSink);
if (FAILED(hr)) {
throw IException("Failed to Open. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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