SOL9 2.0 Class: Direct2D1SimplifiedGeometrySink
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Source code
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* Direct2D1SimplifiedGeometrySink.h
*
*****************************************************************************/
#pragma once
#include <sol/directx/Direct2D1RenderTarget.h>
#include <sol/directx/Direct2D1Geometry.h>
#include <sol/directx/Direct2D1Resource.h>
namespace SOL {
class Direct2D1SimplifiedGeometrySink : public ComIUnknown
{
public:
Direct2D1SimplifiedGeometrySink()
:ComIUnknown()
{
}
~Direct2D1SimplifiedGeometrySink()
{
}
operator ID2D1SimplifiedGeometrySink*()
{
return getSink();
}
virtual ID2D1SimplifiedGeometrySink* getSink()
{
ID2D1SimplifiedGeometrySink* sink = (ID2D1SimplifiedGeometrySink*)getIUnknown();
if (sink) {
return sink;
} else {
throw IException("ID2D1SimplifiedGeometrySink is NULL.");
}
}
void setFillMode(
D2D1_FILL_MODE fillMode
)
{
ID2D1SimplifiedGeometrySink* sink = getSink();
sink -> SetFillMode(
fillMode
);
}
void setSegmentFlags(
D2D1_PATH_SEGMENT vertexFlags
)
{
ID2D1SimplifiedGeometrySink* sink = getSink();
sink -> SetSegmentFlags(
vertexFlags
);
}
void beginFigure(
D2D1_POINT_2F startPoint,
D2D1_FIGURE_BEGIN figureBegin
)
{
ID2D1SimplifiedGeometrySink* sink = getSink();
sink -> BeginFigure(
startPoint,
figureBegin
);
}
void addLines(
__in CONST D2D1_POINT_2F *points,
UINT pointsCount
)
{
ID2D1SimplifiedGeometrySink* sink = getSink();
sink -> AddLines(
points,
pointsCount
);
}
void addBeziers(
__in CONST D2D1_BEZIER_SEGMENT *beziers,
UINT beziersCount
)
{
ID2D1SimplifiedGeometrySink* sink = getSink();
sink -> AddBeziers(
beziers,
beziersCount
);
}
void endFigure(
D2D1_FIGURE_END figureEnd
)
{
ID2D1SimplifiedGeometrySink* sink = getSink();
sink -> EndFigure(
figureEnd
);
}
void close(
)
{
ID2D1SimplifiedGeometrySink* sink = getSink();
HRESULT hr = sink -> Close();
if (FAILED(hr)) {
throw IException("Failed to Close. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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