SOL9 2.0 Class: Direct2D1StrokeStyle
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Source code
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* Direct2D1StrokeStyle.h
*
*****************************************************************************/
#pragma once
#include <sol/directx/Direct2D1Resource.h>
#include <sol/directx/Direct2D1Factory.h>
namespace SOL {
class Direct2D1StrokeStyle :public Direct2D1Resource
{
public:
Direct2D1StrokeStyle(ID2D1Factory* factory,
__in CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties,
__in CONST FLOAT *dashes,
UINT dashesCount)
{
ID2D1StrokeStyle* style = NULL;
HRESULT hr = factory -> CreateStrokeStyle(
strokeStyleProperties,
dashes,
dashesCount,
&style
);
if (SUCCEEDED(hr)) {
set(style);
} else {
throw IException("Failed to CreateStrokeStyle. HRESULT(0x%lx)", hr);
}
}
public:
Direct2D1StrokeStyle(ID2D1Factory* factory,
__in CONST D2D1_STROKE_STYLE_PROPERTIES& strokeStyleProperties,
__in CONST FLOAT *dashes,
UINT dashesCount)
{
ID2D1StrokeStyle* style = NULL;
HRESULT hr = factory -> CreateStrokeStyle(
strokeStyleProperties,
dashes,
dashesCount,
&style
);
if (SUCCEEDED(hr)) {
set(style);
} else {
throw IException("Failed to CreateStrokeStyle. HRESULT(0x%lx)", hr);
}
}
~Direct2D1StrokeStyle()
{
}
operator ID2D1StrokeStyle*()
{
return getStyle();
}
ID2D1StrokeStyle* getStyle()
{
ID2D1StrokeStyle* style = (ID2D1StrokeStyle*)getIUnknown();
if (style) {
return style;
} else {
throw IException("ID2D1StrokeStyle is NULL.");
}
}
D2D1_CAP_STYLE getStartCap(
)
{
ID2D1StrokeStyle* style = getStyle();
return style -> GetStartCap();
}
D2D1_CAP_STYLE getEndCap(
)
{
ID2D1StrokeStyle* style = getStyle();
return style -> GetEndCap();
}
D2D1_CAP_STYLE getDashCap(
)
{
ID2D1StrokeStyle* style = getStyle();
return style -> GetDashCap();
}
FLOAT getMiterLimit(
)
{
ID2D1StrokeStyle* style = getStyle();
return style -> GetMiterLimit();
}
D2D1_LINE_JOIN getLineJoin(
)
{
ID2D1StrokeStyle* style = getStyle();
return style -> GetLineJoin();
}
FLOAT getDashOffset(
)
{
ID2D1StrokeStyle* style = getStyle();
return style -> GetDashOffset();
}
D2D1_DASH_STYLE getDashStyle(
)
{
ID2D1StrokeStyle* style = getStyle();
return style -> GetDashStyle();
}
UINT32 getDashesCount(
)
{
ID2D1StrokeStyle* style = getStyle();
return style -> GetDashesCount();
}
void getDashes(
__out FLOAT *dashes,
UINT dashesCount
)
{
ID2D1StrokeStyle* style = getStyle();
style -> GetDashes(
dashes,
dashesCount
);
}
};
}
Last modified: 5 May 2019
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