SOL9 2.0 Class: Direct2D1TessellationSink

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Source code

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 *  Direct2D1TessellationSink.h
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 *****************************************************************************/

#pragma once

#include <sol/directx/Direct2D1Resource.h>
#include <sol/directx/Direct2D1Mesh.h>

namespace SOL {

class Direct2D1TessellationSink : public ComIUnknown
{
public:
  Direct2D1TessellationSink(ID2D1Mesh* mesh)
  {
    ID2D1TessellationSink* sink = NULL;
    HRESULT hr = mesh -> Open(&sink);
    if (SUCCEEDED(hr)) {
      set(sink);
    } else {
      throw IException("Failed to Open. HRESULT(0x%lx)", hr);
    }
  }

  ~Direct2D1TessellationSink()
  {
  }
  
  operator ID2D1TessellationSink*()
  {
    return getSink();
  }
  
  ID2D1TessellationSink* getSink()
  {
    ID2D1TessellationSink* sink = (ID2D1TessellationSink*)getIUnknown();
    if (sink) {
      return sink;
    } else {
      throw IException("ID2D1TessellationSink is NULL.");
    }
  }
  

  void addTriangles(
        __in_ecount(trianglesCount) CONST D2D1_TRIANGLE *triangles,
        UINT trianglesCount 
        )
  {
    ID2D1TessellationSink* sink = getSink();
    sink -> AddTriangles(
        triangles,
        trianglesCount 
        );
  }
  
  void close(
        )
  {
    ID2D1TessellationSink* sink = getSink();
    HRESULT hr = sink -> Close();
    if (FAILED(hr)) {
      throw IException("Failed to Close. HRESULT(0x%lx)", hr);
    }
  }

};

}

Last modified: 5 May 2019

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