SOL9 2.0 Class: Direct2D1TessellationSink
|
Source code
/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* Direct2D1TessellationSink.h
*
*****************************************************************************/
#pragma once
#include <sol/directx/Direct2D1Resource.h>
#include <sol/directx/Direct2D1Mesh.h>
namespace SOL {
class Direct2D1TessellationSink : public ComIUnknown
{
public:
Direct2D1TessellationSink(ID2D1Mesh* mesh)
{
ID2D1TessellationSink* sink = NULL;
HRESULT hr = mesh -> Open(&sink);
if (SUCCEEDED(hr)) {
set(sink);
} else {
throw IException("Failed to Open. HRESULT(0x%lx)", hr);
}
}
~Direct2D1TessellationSink()
{
}
operator ID2D1TessellationSink*()
{
return getSink();
}
ID2D1TessellationSink* getSink()
{
ID2D1TessellationSink* sink = (ID2D1TessellationSink*)getIUnknown();
if (sink) {
return sink;
} else {
throw IException("ID2D1TessellationSink is NULL.");
}
}
void addTriangles(
__in_ecount(trianglesCount) CONST D2D1_TRIANGLE *triangles,
UINT trianglesCount
)
{
ID2D1TessellationSink* sink = getSink();
sink -> AddTriangles(
triangles,
trianglesCount
);
}
void close(
)
{
ID2D1TessellationSink* sink = getSink();
HRESULT hr = sink -> Close();
if (FAILED(hr)) {
throw IException("Failed to Close. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
Copyright (c) 2009-2019 Antillia.com ALL RIGHTS RESERVED.