SOL9 2.0 Class: Direct2D1TransformedGeometry

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Source code

/******************************************************************************
 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *    derived from this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
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 *
 *  Direct2D1TransformedGeometry.h
 *
 *****************************************************************************/

#pragma once

#include <sol/directx/Direct2D1Factory.h>
#include <sol/directx/Direct2D1Resource.h>
#include <sol/directx/Direct2D1Geometry.h>

namespace SOL {

class Direct2D1TransformedGeometry : public Direct2D1Geometry
{
public:
  Direct2D1TransformedGeometry(ID2D1Factory* factory,
        __in ID2D1Geometry *sourceGeometry,
        __in CONST D2D1_MATRIX_3X2_F *transform)
  {
    ID2D1TransformedGeometry* geometry = NULL;
    HRESULT hr = factory -> CreateTransformedGeometry(
        sourceGeometry,
        transform,
        &geometry 
        );
    if (SUCCEEDED(hr)) {
      set(geometry);
    } else {
      throw IException("Failed to  CreateTransformedGeometry. HRESULT(0x%lx)", hr);
    }
  }

  Direct2D1TransformedGeometry(ID2D1Factory* factory,
        __in ID2D1Geometry *sourceGeometry,
        __in CONST D2D1_MATRIX_3X2_F& transform)
  {
    ID2D1TransformedGeometry* geometry = NULL;
    HRESULT hr = factory -> CreateTransformedGeometry(
        sourceGeometry,
        transform,
        &geometry 
        );
    if (SUCCEEDED(hr)) {
      set(geometry);
    } else {
      throw IException("Failed to CreateTransformedGeometry. HRESULT(0x%lx)", hr);
    }
  }

  ~Direct2D1TransformedGeometry()
  {
  }
  
  operator ID2D1TransformedGeometry*()
  {
    return getGeometry();
  }

  virtual ID2D1TransformedGeometry* getGeometry()
  {
    ID2D1TransformedGeometry* geometry = (ID2D1TransformedGeometry*)getIUnknown();
    if (geometry) {
      return geometry;
    } else {
      throw IException("ID2D1TransformedGeometry is NULL.");
    }
  }
  
  void getSourceGeometry(
        __out ID2D1Geometry **sourceGeometry 
        )
  {
    ID2D1TransformedGeometry* geometry = getGeometry();
    geometry -> GetSourceGeometry(
        sourceGeometry 
        );
  }
  
  void getTransform(
        __out D2D1_MATRIX_3X2_F *transform 
        )
  {
    ID2D1TransformedGeometry* geometry = getGeometry();
    geometry -> GetTransform(
        transform 
        );
  } 
};

}

Last modified: 5 May 2019

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