SOL9 2.0 Class: Direct3D10Asynchronous
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Source code
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* Direct3D10Asynchronous.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10DeviceChild.h>
namespace SOL {
class Direct3D10Asynchronous : public Direct3D10DeviceChild {
public:
Direct3D10Asynchronous()
:Direct3D10DeviceChild()
{
}
~Direct3D10Asynchronous ()
{
}
operator ID3D10Asynchronous*()
{
return getAsynchronous();
}
ID3D10Asynchronous* getAsynchronous()
{
ID3D10Asynchronous* asynchronous = (ID3D10Asynchronous*)getIUnknown();
if (asynchronous) {
return asynchronous;
} else {
throw IException("ID3D10Asynchronous is NULL.")
}
}
void begin( )
{
ID3D10Asynchronous* asyncronous = getAsynchronous();
asyncronous -> Begin();
}
void end()
{
ID3D10Asynchronous* asyncronous = getAsynchronous();
asyncronous -> End();
}
void getData(
__out void *pData,
__in UINT dataSize,
__in UINT getDataFlags)
{
ID3D10Asynchronous* asyncronous = getAsynchronous();
HRESULT hr = asyncronous -> GetData(
pData,
dataSize,
getDataFlags);
if (FAILED(hr)) {
throw IException("Failed to GetData. HRESULT(0x%lx)", hr)
}
}
UINT getDataSize()
{
ID3D10Asynchronous* asyncronous = getAsynchronous();
return asyncronous -> GetDataSize();
}
};
}
Last modified: 5 May 2019
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