SOL9 2.0 Class: Direct3D10Blob
|
Source code
/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* Direct3D10Blob.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10Resource.h>
namespace SOL {
class Direct3D10Blob : public ComIUnknown {
public:
Direct3D10Blob(ID3D10Blob* blob)
:ComIUnknown()
{
if (blob) {
set(blob);
} else {
throw IException("Invalid argument. ID3D10Blob is NULL.");
}
}
public:
Direct3D10Blob(
void *pData,
SIZE_T dataLength,
LPCSTR pSrcFileName,
CONST D3D10_SHADER_MACRO *pDefines,
ID3D10Include *pInclude,
UINT hlslFlags,
UINT fxFlags)
:ComIUnknown()
{
ID3D10Blob *compiledEffect = NULL;
ID3D10Blob *errors = NULL;
HRESULT hr = D3D10CompileEffectFromMemory(
pData,
dataLength,
pSrcFileName,
pDefines,
pInclude,
hlslFlags,
fxFlags,
&compiledEffect,
&errors);
errors->Release();
if (SUCCEEDED(hr)) {
set(compiledEffect);
} else {
throw IException("Failed to D3D10CompileEffectFromMemory. HRESULT(0x%lx)", hr);
}
}
public:
Direct3D10Blob(
ID3D10Effect *pEffect,
BOOL enableColorCode)
:ComIUnknown()
{
ID3D10Blob *disassembly = NULL;
HRESULT hr = D3D10DisassembleEffect(
pEffect,
enableColorCode,
&disassembly);
if (SUCCEEDED(hr)) {
set(disassembly);
} else {
throw IException("Failed to D3D10DisassembleEffect. HRESULT(0x%lx)", hr);
}
}
~Direct3D10Blob()
{
}
operator ID3D10Blob*()
{
return getBlob();
}
ID3D10Blob* getBlob()
{
ID3D10Blob* blob = (ID3D10Blob*)getIUnknown();
if (blob) {
return blob;
} else {
throw IException("ID3D10Blob is NULL.")
}
}
void* getBufferPointer()
{
ID3D10Blob* blob = getBlob();
return blob -> GetBufferPointer();
}
SIZE_T getBufferSize()
{
ID3D10Blob* blob = getBlob();
return blob -> GetBufferSize();
}
};
}
Last modified: 5 May 2019
Copyright (c) 2009-2019 Antillia.com ALL RIGHTS RESERVED.