SOL9 2.0 Class: Direct3D10Counter
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Source code
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* Direct3D10Counter.h
*
*****************************************************************************/
#pragma once
namespace SOL {
class Direct3D10Counter : public Direct3D10Asynchronous {
public:
Direct3D10Counter(
__in ID3D10Device* device,
__in const D3D10_COUNTER_DESC* pCounterDesc)
:Direct3D10Asynchronous()
{
ID3D10Counter* counter = NULL;
HRESULT hr = device -> CreateCounter(
pCounterDesc,
&counter);
if (FAILED(hr)) {
set(counter);
} else {
throw IException("Failed to CreateCounter. HRESULT(0x%lx)", hr)
}
}
operator ID3D10Counter*()
{
return getCounter();
}
ID3D10Counter* getCounter()
{
ID3D10Counter* counter = (ID3D10Counter* )getIUnknown();
if (counter) {
return counter;
} else {
throw IException("ID3D10Counter is NULL.")
}
}
void getDesc(
__out D3D10_COUNTER_DESC *pDesc)
{
ID3D10Counter* counter = getCounter();
counter -> GetDesc(
pDesc);
}
void getDesc(
__out D3D10_COUNTER_DESC& desc)
{
ID3D10Counter* counter = getCounter();
counter -> GetDesc(
&desc);
}
};
}
Last modified: 5 May 2019
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