SOL9 2.0 Class: Direct3D10Effect
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Source code
/******************************************************************************
*
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
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*
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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*
* Direct3D10Effect.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10Resource.h>
#include <sol/direct3d10/Direct3D10Blob.h>
namespace SOL {
class Direct3D10Effect :public ComIUnknown {
protected:
Direct3D10Effect()
:ComIUnknown()
{
}
public:
//Constructor based on D3DX10CreateEffectFromMemory.
Direct3D10Effect(
ID3D10Device* pDevice,
LPCVOID pData,
SIZE_T dataLength,
LPCSTR pSrcFileName,
UINT hlslFlags)
:ComIUnknown()
{
CONST D3D10_SHADER_MACRO* pDefines = NULL;
ID3D10Include* pInclude = NULL;
LPCSTR pProfile = "fx_4_0"; //
UINT fxFlags = 0;
ID3D10EffectPool* pEffectPool = NULL;
ID3DX10ThreadPump* pPump = NULL;
ID3D10Blob** ppErrors = NULL;
HRESULT* pHResult = NULL;
ID3D10Effect *effect = NULL;
HRESULT hr = D3DX10CreateEffectFromMemory(
pData,
dataLength,
pSrcFileName,
pDefines,
pInclude,
pProfile,
hlslFlags,
fxFlags,
pDevice,
pEffectPool,
pPump,
&effect,
ppErrors,
pHResult
);
if (SUCCEEDED(hr)) {
set(effect);
} else {
throw IException("Failed to D3DX10CreateEffectFromMemory. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3DX10CreateEffectFromMemory.
Direct3D10Effect(
ID3D10Device* pDevice,
LPCVOID pData,
SIZE_T dataLength,
LPCSTR pSrcFileName,
CONST D3D10_SHADER_MACRO* pDefines,
ID3D10Include* pInclude,
LPCSTR pProfile,
UINT hlslFlags,
UINT fxFlags,
ID3D10EffectPool* pEffectPool,
ID3DX10ThreadPump* pPump,
ID3D10Blob** ppErrors,
HRESULT* pHResult)
:ComIUnknown()
{
ID3D10Effect *effect = NULL;
HRESULT hr = D3DX10CreateEffectFromMemory(
pData,
dataLength,
pSrcFileName,
pDefines,
pInclude,
pProfile,
hlslFlags,
fxFlags,
pDevice,
pEffectPool,
pPump,
&effect,
ppErrors,
pHResult
);
if (SUCCEEDED(hr)) {
set(effect);
} else {
throw IException("Failed to D3DX10CreateEffectFromMemory. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3D10CreateEffectFromMemory.
Direct3D10Effect(
ID3D10Device* pDevice,
void* pData,
SIZE_T dataLength,
UINT fxFlags,
ID3D10EffectPool* pEffectPool)
:ComIUnknown()
{
ID3D10Effect *effect = NULL;
HRESULT hr = D3D10CreateEffectFromMemory(
pData,
dataLength, fxFlags,
pDevice,
pEffectPool,
&effect);
if (SUCCEEDED(hr)) {
set(effect);
} else {
throw IException("Failed to D3D10CreateEffectFromMemory. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3DX10CreateEffectFromFile.
Direct3D10Effect(
ID3D10Device* pDevice,
LPCTSTR pFileName)
:ComIUnknown()
{
LPCSTR pProfile = "fx_4_0";
CONST D3D10_SHADER_MACRO* pDefines = NULL;
ID3D10Include* pInclude = NULL;
UINT hlslFlags = D3D10_SHADER_ENABLE_STRICTNESS;
UINT fxFlags = 0;
ID3D10EffectPool* pEffectPool = NULL;
ID3DX10ThreadPump* pPump = NULL;
HRESULT* pHResult = NULL;
ID3D10Effect *effect = NULL;
ID3D10Blob *errors = NULL;
HRESULT hr = D3DX10CreateEffectFromFile(
pFileName,
pDefines,
pInclude,
pProfile,
hlslFlags,
fxFlags,
pDevice,
pEffectPool,
pPump,
&effect,
&errors,
pHResult);
if (SUCCEEDED(hr)) {
set(effect);
} else {
throw IException("Faile to D3DX10CreateEffectFromFile. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3DX10CreateEffectFromFile.
Direct3D10Effect(
ID3D10Device* pDevice,
LPCTSTR pFileName,
CONST D3D10_SHADER_MACRO* pDefines,
ID3D10Include* pInclude,
UINT hlslFlags,
UINT fxFlags,
ID3D10EffectPool* pEffectPool,
ID3DX10ThreadPump* pPump,
HRESULT* pHResult
)
:ComIUnknown()
{
LPCSTR pProfile= "fx_4_0";
ID3D10Effect *effect = NULL;
ID3D10Blob *errors = NULL;
HRESULT hr = D3DX10CreateEffectFromFile(
pFileName,
pDefines,
pInclude,
pProfile,
hlslFlags,
fxFlags,
pDevice,
pEffectPool,
pPump,
&effect,
&errors,
pHResult);
if (SUCCEEDED(hr)) {
set(effect);
} else {
Direct3D10Blob blob(errors);
//blob.geBuffer();
throw IException("Faile to D3DX10CreateEffectFromFile. HRESULT(0x%lx)", hr);
}
}
operator ID3D10Effect*()
{
return getEffect();
}
ID3D10Effect* getEffect()
{
ID3D10Effect* effect = (ID3D10Effect*)getIUnknown();
if (effect) {
return effect;
} else {
throw IException("ID3D10Effect is NULL.");
}
}
BOOL isValid()
{
ID3D10Effect* effect = getEffect();
return effect -> IsValid();
}
BOOL isPool()
{
ID3D10Effect* effect = getEffect();
return effect -> IsPool();
}
void getDevice(ID3D10Device** ppDevice)
{
ID3D10Effect* effect = getEffect();
HRESULT hr = effect -> GetDevice(ppDevice);
if (FAILED(hr)) {
throw IException("Failed to . HRESULT(0x%lx)", hr);
}
}
void getDesc(D3D10_EFFECT_DESC *pDesc)
{
ID3D10Effect* effect = getEffect();
HRESULT hr = effect -> GetDesc(pDesc);
if (FAILED(hr)) {
throw IException("Failed to GetDesc. HRESULT(0x%lx)", hr);
}
}
void getDesc(D3D10_EFFECT_DESC& desc)
{
ID3D10Effect* effect = getEffect();
HRESULT hr = effect -> GetDesc(&desc);
if (FAILED(hr)) {
throw IException("Failed to GetDesc. HRESULT(0x%lx)", hr);
}
}
ID3D10EffectConstantBuffer* getConstantBufferByIndex(UINT index)
{
ID3D10Effect* effect = getEffect();
return effect -> GetConstantBufferByIndex(index);
}
ID3D10EffectConstantBuffer* getConstantBufferByName(LPCSTR name)
{
ID3D10Effect* effect = getEffect();
return effect ->GetConstantBufferByName(name) ;
}
ID3D10EffectVariable* getVariableByIndex(UINT index)
{
ID3D10Effect* effect = getEffect();
return effect -> GetVariableByIndex(index);
}
ID3D10EffectVariable* getVariableByName(LPCSTR name)
{
ID3D10Effect* effect = getEffect();
return effect -> GetVariableByName(name);
}
ID3D10EffectVariable* getVariableBySemantic(LPCSTR semantic)
{
ID3D10Effect* effect = getEffect();
return effect -> GetVariableBySemantic(semantic);
}
ID3D10EffectTechnique* getTechniqueByIndex(UINT index)
{
ID3D10Effect* effect = getEffect();
return effect -> GetTechniqueByIndex(index);
}
ID3D10EffectTechnique* getTechniqueByName(LPCSTR name)
{
ID3D10Effect* effect = getEffect();
return effect -> GetTechniqueByName(name);
}
void optimize()
{
ID3D10Effect* effect = getEffect();
HRESULT hr = effect -> Optimize();
if (FAILED(hr)) {
throw IException("Failed to Optimize. HRESULT(0x%lx)", hr);
}
}
BOOL isOptimized()
{
ID3D10Effect* effect = getEffect();
return effect -> IsOptimized();
}
void disassemble(BOOL enableColorCode, ID3D10Blob **ppDisassembly)
{
ID3D10Effect* effect = getEffect();
HRESULT hr = D3D10DisassembleEffect(effect, enableColorCode, ppDisassembly);
if (FAILED(hr)) {
throw IException("Failed to D3D10DisassembleEffect. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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