SOL9 2.0 Class: Direct3D10EffectPool
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Source code
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* Direct3D10Effect.h
*
*****************************************************************************/
#pragma once
#include <sol/com/ComIUnknown.h>
#include <sol/Exception.h>
#include <d3d10_1.h>
#include <d3dx10.h>
namespace SOL {
class Direct3D10EffectPool : public ComIUnknown {
public:
Direct3D10EffectPool(
ID3D10Device *pDevice,
void *pData,
SIZE_T dataLength,
UINT fxFlags
)
:ComIUnknown()
{
ID3D10EffectPool *effectPool = NULL;
HRESULT hr = D3D10CreateEffectPoolFromMemory(
pData,
dataLength,
fxFlags,
pDevice,
&effectPool);
if (SUCCEEDED(hr)) {
set(effectPool);
} else {
throw IException("Failed to D3D10CreateEffectPoolFromMemory. HRESULT(0x%lx)", hr);
}
}
~Direct3D10EffectPool()
{
}
operator ID3D10EffectPool*()
{
return getEffectPool();
}
ID3D10EffectPool* getEffectPool()
{
ID3D10EffectPool* pool = (ID3D10EffectPool*)getIUnknown();
if (pool) {
return pool;
} else {
throw IException("ID3D10EffectPool is NULL.");
}
}
ID3D10Effect* asEffect()
{
ID3D10EffectPool* pool = getEffectPool();
return pool -> AsEffect();
}
};
}
Last modified: 5 May 2019
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