SOL9 2.0 Class: Direct3D10GeometryShader

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Source code

/******************************************************************************
 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
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 *
 *  Direct3D10GeometryShader.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d10/Direct3D10DeviceChild.h>

namespace SOL {

class Direct3D10GeometryShader : public Direct3D10DeviceChild {
public:
  Direct3D10GeometryShader( 
    __in  ID3D10Device* device,
    __in  const void* pShaderBytecode,
    __in  SIZE_T bytecodeLength)
  :Direct3D10DeviceChild()
  {
    ID3D10GeometryShader* geometryShader = NULL;
    HRESULT hr = device -> CreateGeometryShader( 
        pShaderBytecode,
        bytecodeLength,
        &geometryShader);
    if (FAILED(hr)) {
      set(geometryShader);
    } else {
      throw IException("Failed to CreateGeometryShader. HRESULT(0x%lx)", hr)
    }
  }  

  Direct3D10GeometryShader( 
    __in  ID3D10Device* device,
    __in  const void *pShaderBytecode,
    __in  SIZE_T bytecodeLength,
    __in  const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
    __in  UINT numEntries,
    __in  UINT outputStreamStride)
  :Direct3D10DeviceChild()
  {
    ID3D10GeometryShader *geometryShader = NULL;
    HRESULT hr = device -> CreateGeometryShaderWithStreamOutput( 
        pShaderBytecode,
        bytecodeLength,
        pSODeclaration,
        numEntries,
        outputStreamStride,
        &geometryShader);
    if (SUCCEEDED(hr)) {
      set(geometryShader);
    } else {
      throw IException("Failed to CreateGeometryShaderWithStreamOutput. HRESULT(0x%lx)", hr)
    }
  }  

  operator ID3D10GeometryShader*()
  {
    return getGeometryShader();
  }

  ID3D10GeometryShader* getGeometryShader()
  {
    ID3D10GeometryShader* geometryShader = (ID3D10GeometryShader* )getIUnknown();
    if (geometryShader) {
      return geometryShader;
    } else {
      throw IException("ID3D10GeometryShader is NULL.")
    }
  }
  
};

}

Last modified: 5 May 2019

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