SOL9 2.0 Class: Direct3D10PixelShader

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Source code

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 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
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 *  Direct3D10PixelShader.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d10/Direct3D10DeviceChild.h>

namespace {

class Direct3D10PixelShader : public Direct3D10DeviceChild {
public:
  Direct3D10PixelShader(
        __in  ID3D10Device* device,
        __in  const void *pShaderBytecode,
        __in  SIZE_T bytecodeLength) 
  :Direct3D10DeviceChild()
  {
    ID3D10PixelShader* pixelShader = NULL;
    HRESULT hr = device -> CreatePixelShader( 
        pShaderBytecode,
        bytecodeLength,
        &pixelShader);
    if (FAILED(hr)) {
      throw IException("Failed to CreatePixelShader. HRESULT(0x%lx)", hr)
    }
  } 
  
  ~Direct3D10PixelShader() 
  {
  }

};

}

Last modified: 5 May 2019

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