SOL9 2.0 Class: Direct3D10Predicate

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Source code

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 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *  Direct3D10Predicate.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d10/Direct3D10Query.h>

namespace SOL {

class Direct3D10Predicate : public Direct3D10Query {
public:
  Direct3D10Predicate(
      __in ID3D10Device* device,
      __in  const D3D10_QUERY_DESC *pPredicateDesc)
    
  :Direct3D10Query()
  {
    ID3D10Predicate *predicate = NULL;
    HRESULT hr = device -> CreatePredicate( 
        pPredicateDesc,
        &predicate);
    if (FAILED(hr)) {
      set(predicate);
    } else {
      throw IException("Failed to CreatePredicate. HRESULT(0x%lx)", hr)
    }
  }

  ~Direct3D10Predicate()
  {

  }

  operator ID3D10Predicate*()
  {
    return getPredicate();
  }

  ID3D10Predicate* getPredicate()
  {
    ID3D10Predicate* predicate = (ID3D10Predicate* )getIUnknown();
    if (predicate) {
      return predicate;
    } else {
      throw IException("D3D10Predicate is NULL.")
    }
  }
};

}
    
    

Last modified: 5 May 2019

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