SOL9 2.0 Class: Direct3D10Query
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Source code
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* Direct3D10Query.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10Asynchronous.h>
namespace SOL {
class Direct3D10Query : public Direct3D10Asynchronous {
public:
Direct3D10Query()
:Direct3D10Asynchronous()
{
}
Direct3D10Query(
__in ID3D10Device* device,
__in const D3D10_QUERY_DESC *pQueryDesc)
:Direct3D10Asynchronous()
{
ID3D10Query* query = NULL;
HRESULT hr = device -> CreateQuery(
pQueryDesc,
&query);
if (SUCCEEDED(hr)) {
set(query);
} else {
throw IException("Failed to CreateQuery. HRESULT(0x%lx)", hr)
}
}
operator ID3D10Query*()
{
return getQuery();
}
ID3D10Query* getQuery()
{
ID3D10Query* query = (ID3D10Query* )getIUnknown();
if (query) {
return query;
} else {
throw IException("I3D10Query is NULL.")
}
}
void getDesc(
__out D3D10_QUERY_DESC *pDesc)
{
ID3D10Query* query = getQuery();
query -> GetDesc(
pDesc);
}
void getDesc(
__out D3D10_QUERY_DESC& desc)
{
ID3D10Query* query = getQuery();
query -> GetDesc(
&desc);
}
};
}
Last modified: 5 May 2019
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