SOL9 2.0 Class: Direct3D10Query

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Source code

/******************************************************************************
 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
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 *
 *
 *  Direct3D10Query.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d10/Direct3D10Asynchronous.h>

namespace SOL {

class Direct3D10Query : public Direct3D10Asynchronous {
public:
  Direct3D10Query()
  :Direct3D10Asynchronous()
  {

  }

  Direct3D10Query(
      __in  ID3D10Device* device,
      __in  const D3D10_QUERY_DESC *pQueryDesc)
  :Direct3D10Asynchronous()
  {
    ID3D10Query* query = NULL;
    HRESULT hr = device -> CreateQuery( 
        pQueryDesc,
        &query);
    if (SUCCEEDED(hr)) {
      set(query);
    } else {
      throw IException("Failed to CreateQuery. HRESULT(0x%lx)", hr)
    }
  }  

  operator ID3D10Query*()
  {
    return getQuery();
  }

  ID3D10Query* getQuery()
  {
    ID3D10Query* query = (ID3D10Query* )getIUnknown();
    if (query) {
      return query;
    } else {
      throw IException("I3D10Query is NULL.")
    }
  }

  void  getDesc( 
            __out  D3D10_QUERY_DESC *pDesc)
  {
    ID3D10Query* query = getQuery();
    query -> GetDesc( 
            pDesc);
  }
   
  void  getDesc( 
            __out  D3D10_QUERY_DESC& desc)
  {
    ID3D10Query* query = getQuery();
    query -> GetDesc( 
            &desc);
  }
};
}
    

Last modified: 5 May 2019

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