SOL9 2.0 Class: Direct3D10RenderTargetView

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Source code

/******************************************************************************
 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
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 *
 *  Direct3D10RenderTargetView.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d10/Direct3D10View.h>

namespace SOL {

class Direct3D10RenderTargetView : public Direct3D10View {
public:
  Direct3D10RenderTargetView(
        __in ID3D10Device* device,
        __in  ID3D10Resource *pResource,
        __in_opt  const D3D10_RENDER_TARGET_VIEW_DESC *pDesc)
  :Direct3D10View()
  {
    ID3D10RenderTargetView* view = NULL;
    HRESULT hr = device -> CreateRenderTargetView( 
        pResource,
        pDesc,
        &view);
    if (SUCCEEDED(hr)) {
      set(view);
    } else {
      throw IException("Failed to CreateRenderTargetView. HRESULT(0x%lx)", hr);
    }
  }

  operator ID3D10RenderTargetView*()
  {
    return getTargetView();
  }

  ID3D10RenderTargetView* getTargetView()
  {
    ID3D10RenderTargetView* view = (ID3D10RenderTargetView*)getIUnknown();
    if (view) {
      return view;
    } else {
      throw IException("ID3D10RenderTargetView is NULL.");
    }
  }

  void getDesc( 
            __out  D3D10_RENDER_TARGET_VIEW_DESC *pDesc)
  {
    ID3D10RenderTargetView* view = getTargetView();
    view -> GetDesc( 
              pDesc); 
  }
   
  void getDesc( 
            __out  D3D10_RENDER_TARGET_VIEW_DESC& desc)
  {
    ID3D10RenderTargetView* view = getTargetView();
    view -> GetDesc( 
              &desc); 
  }
  
  //2015/11/20
  void clear(D3DXCOLOR& color)
  {
    ID3D10Device* device = NULL;
    getDevice(&device);
    if (device) {
      device -> ClearRenderTargetView(*this, color);
      device -> Release(); //2016/01/10
    }
  }
  
};
}
    

Last modified: 5 May 2019

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