SOL9 2.0 Class: Direct3D10RenderTargetView
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Source code
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* Direct3D10RenderTargetView.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10View.h>
namespace SOL {
class Direct3D10RenderTargetView : public Direct3D10View {
public:
Direct3D10RenderTargetView(
__in ID3D10Device* device,
__in ID3D10Resource *pResource,
__in_opt const D3D10_RENDER_TARGET_VIEW_DESC *pDesc)
:Direct3D10View()
{
ID3D10RenderTargetView* view = NULL;
HRESULT hr = device -> CreateRenderTargetView(
pResource,
pDesc,
&view);
if (SUCCEEDED(hr)) {
set(view);
} else {
throw IException("Failed to CreateRenderTargetView. HRESULT(0x%lx)", hr);
}
}
operator ID3D10RenderTargetView*()
{
return getTargetView();
}
ID3D10RenderTargetView* getTargetView()
{
ID3D10RenderTargetView* view = (ID3D10RenderTargetView*)getIUnknown();
if (view) {
return view;
} else {
throw IException("ID3D10RenderTargetView is NULL.");
}
}
void getDesc(
__out D3D10_RENDER_TARGET_VIEW_DESC *pDesc)
{
ID3D10RenderTargetView* view = getTargetView();
view -> GetDesc(
pDesc);
}
void getDesc(
__out D3D10_RENDER_TARGET_VIEW_DESC& desc)
{
ID3D10RenderTargetView* view = getTargetView();
view -> GetDesc(
&desc);
}
//2015/11/20
void clear(D3DXCOLOR& color)
{
ID3D10Device* device = NULL;
getDevice(&device);
if (device) {
device -> ClearRenderTargetView(*this, color);
device -> Release(); //2016/01/10
}
}
};
}
Last modified: 5 May 2019
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