SOL9 2.0 Class: Direct3D10SamplerState
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Source code
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* Direct3D10SamplerState.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10DeviceChild.h>
namespace SOL {
class Direct3D10SamplerState : public Direct3D10DeviceChild {
public:
Direct3D10SamplerState(
__in ID3D10Device* device,
__in const D3D10_SAMPLER_DESC *pSamplerDesc)
:Direct3D10DeviceChild()
{
ID3D10SamplerState *samplerState = NULL;
HRESULT hr = device -> CreateSamplerState(
pSamplerDesc,
&samplerState);
if (FAILED(hr)) {
throw IException("Failed to CreateSamplerState. HRESULT(0x%lx)", hr)
}
}
~Direct3D10SamplerState()
{
}
operator ID3D10SamplerState*()
{
return getSamplerState();
}
ID3D10SamplerState* getSamplerState()
{
ID3D10SamplerState* samplerState = (ID3D10SamplerState* )getIUnknown();
if (samplerState) {
return samplerState;
} else {
throw IException("ID3D10SamplerState is NULL.")
}
}
void getDesc(
__out D3D10_SAMPLER_DESC *pDesc)
{
ID3D10SamplerState* samplerState = getSamplerState();
samplerState -> GetDesc(
pDesc);
}
void getDesc(
__out D3D10_SAMPLER_DESC& desc)
{
ID3D10SamplerState* samplerState = getSamplerState();
samplerState -> GetDesc(
&desc);
}
};
}
Last modified: 5 May 2019
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